Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Sadly Ben died some years ago I have no idea where the instructions can be found, but usually Ben included some in the config files.I have managed to download the 13 types from the DLC, but cannot find where the instructions for using them are. I would be grateful if the person that made this, bendorsey, would be able to attach the file or point me in the direction to where they can be found. Thanks
Oh, I am sorry to hear that. I will have a look at the config files, failing that, I can always use a multi industry to unload, close my eyes and let my mind do the rotating bit. Thanks, even for the sad news.Sadly Ben died some years ago I have no idea where the instructions can be found, but usually Ben included some in the config files.
Outstanding Info provided here, and yes we/I miss Ben very much, he was one of the Gentle Giants of a man, extremely respectful and dedicated to his Asset Creation Craft, sorely missed.Ben was a prolific content creator and much of his content has stood the test of time, he was very good about including instructions for complex stuff. I personally like his kick-back dumpers over the rotary ones.
However, I just double checked and found the "readme" file for the "Rotary Car Dumper 1" KUID2:210518:7591:2 in the asset file. You do have to use content manager and open the asset for edit in Explorer (Ctrl-E) and that should bring up the file list and the "readme" is easy to find and open (windows machines should default to notepad). When you are done simply using "revert if unchanged" will kick the asset out of editing and back to it's previous state. This is sometimes intimidating, but if you really muck up things you can just delete the asset and redownload it.
If you aren't comfortable with poking into the guts of Trainz assets at all, here is a copy/paste of the file:
This README file describes the animated Rotary Car Dump 1 (RCD). It's purpose is to let the user know what to expect and how
to use the RCD.
1. This is an animated asset. It accepts traincars loaded with a product, like coal, one at a time, rotates (turning them
over) to unload them and returns them to upright. The next car pushes the now empty car out, takes it's place and is
emptied in the same way. The process continues until the entire consist is emptied.
2. The animated parts include two sets of sliding doors, a drive shaft with two pinion gears and the barrel with ring gears
at each end. The barrel is normally upright and the doors are normally open. The barrel has an open slot at the top.
Inside the barrel is a curved plate that guides the product down, to the bottom of the barrel to unload it into the pit.
3. To use the RCD, these are the following steps:
a. A consist's locomotive either pushes or backs up loaded traincars into the barrel, one at a time. The user must center
the loaded traincar inside the barrel (more on that later). Once the loaded traincar is centered and the train has
stopped, the "Backup Signal", which sounds like a school bell, tells the user to back the next traincar out of the
barrel, with the rest of the of the train. The user has twelve seconds in which to do this. This leaves the loaded
traincar, isolated inside the barrel. The user needs to back the train out only a little way, say, with the next
traincar just under the control house.
b. The "Clear Area Signal", a multi-clang bell, warns everyone to get away from the RCD.
c. The front and back doors close.
d. The barrel begins rotating forward.
e. About half way around, the loaded traincar begins to empty, with the sound of the product and smoke.
f. The barrel reaches the end of it's forward rotation and begins rotating back, to the upright position.
g. The barrel stops in the upright position.
h. The front and back doors open.
i. The "All Clear Signal", a single clang bell, indicates that the next traincar can now be moved into the barrel,
pushing the empty traincar out.
j. The cycle repeats as long as loaded product traincars are placed into the barrel.
4. It is intended that the direction of entry to the RCD is from the control house end.
5. Lars Ljungberg's "ProtoLARS marker pole", <kuid2:30671:27359:1>, can be downloaded from the DLS and used to mark the
position of where the back end of the next traincar would be when the traincar inside of the barrel is centered. The
user can set this in Surveyor using the traincars of choice, centering one inside of the barrel and placing the maker
pole at the back end of the next traincar while it is coupled to the one in the barrel.
6. Some provision should be made to eventually stop the rolling empties after they exit the barrel to prevent derailment
and crashing the game. Either a slight upgrade or one of the retarders from the humpyard kit.
7. This is designed to be built into the side of a small hill. It has a dighole so the ground should be lowered to expose
the rest of the coal pit.
8. This is setup as a coal consumer and has an animated coal pile in the pit. The level will automatically decrease as coal
is consummed but will only rise when a car is emptied. The rate of consumption can be changed if desired.
9. This is not traincar specific. It will work with traincars of any length setup for the coal product.
10. You do not have to uncouple the car in the bin. That will be done for you. Plus the car in the bin will not couple to
the next car when being pushed out the back.
Hope this helps, Thor
Thanks for that. Much appreciated. I have copied it and put it in my Trainz Documents Folder for future reference.Ben was a prolific content creator and much of his content has stood the test of time, he was very good about including instructions for complex stuff. I personally like his kick-back dumpers over the rotary ones.
However, I just double checked and found the "readme" file for the "Rotary Car Dumper 1" KUID2:210518:7591:2 in the asset file. You do have to use content manager and open the asset for edit in Explorer (Ctrl-E) and that should bring up the file list and the "readme" is easy to find and open (windows machines should default to notepad). When you are done simply using "revert if unchanged" will kick the asset out of editing and back to it's previous state. This is sometimes intimidating, but if you really muck up things you can just delete the asset and redownload it.
If you aren't comfortable with poking into the guts of Trainz assets at all, here is a copy/paste of the file:
This README file describes the animated Rotary Car Dump 1 (RCD). It's purpose is to let the user know what to expect and how
to use the RCD.
1. This is an animated asset. It accepts traincars loaded with a product, like coal, one at a time, rotates (turning them
over) to unload them and returns them to upright. The next car pushes the now empty car out, takes it's place and is
emptied in the same way. The process continues until the entire consist is emptied.
2. The animated parts include two sets of sliding doors, a drive shaft with two pinion gears and the barrel with ring gears
at each end. The barrel is normally upright and the doors are normally open. The barrel has an open slot at the top.
Inside the barrel is a curved plate that guides the product down, to the bottom of the barrel to unload it into the pit.
3. To use the RCD, these are the following steps:
a. A consist's locomotive either pushes or backs up loaded traincars into the barrel, one at a time. The user must center
the loaded traincar inside the barrel (more on that later). Once the loaded traincar is centered and the train has
stopped, the "Backup Signal", which sounds like a school bell, tells the user to back the next traincar out of the
barrel, with the rest of the of the train. The user has twelve seconds in which to do this. This leaves the loaded
traincar, isolated inside the barrel. The user needs to back the train out only a little way, say, with the next
traincar just under the control house.
b. The "Clear Area Signal", a multi-clang bell, warns everyone to get away from the RCD.
c. The front and back doors close.
d. The barrel begins rotating forward.
e. About half way around, the loaded traincar begins to empty, with the sound of the product and smoke.
f. The barrel reaches the end of it's forward rotation and begins rotating back, to the upright position.
g. The barrel stops in the upright position.
h. The front and back doors open.
i. The "All Clear Signal", a single clang bell, indicates that the next traincar can now be moved into the barrel,
pushing the empty traincar out.
j. The cycle repeats as long as loaded product traincars are placed into the barrel.
4. It is intended that the direction of entry to the RCD is from the control house end.
5. Lars Ljungberg's "ProtoLARS marker pole", <kuid2:30671:27359:1>, can be downloaded from the DLS and used to mark the
position of where the back end of the next traincar would be when the traincar inside of the barrel is centered. The
user can set this in Surveyor using the traincars of choice, centering one inside of the barrel and placing the maker
pole at the back end of the next traincar while it is coupled to the one in the barrel.
6. Some provision should be made to eventually stop the rolling empties after they exit the barrel to prevent derailment
and crashing the game. Either a slight upgrade or one of the retarders from the humpyard kit.
7. This is designed to be built into the side of a small hill. It has a dighole so the ground should be lowered to expose
the rest of the coal pit.
8. This is setup as a coal consumer and has an animated coal pile in the pit. The level will automatically decrease as coal
is consummed but will only rise when a car is emptied. The rate of consumption can be changed if desired.
9. This is not traincar specific. It will work with traincars of any length setup for the coal product.
10. You do not have to uncouple the car in the bin. That will be done for you. Plus the car in the bin will not couple to
the next car when being pushed out the back.
Hope this helps, Thor