Replacing Textures

boyerm25

pancake prince
I had a perfectly good (but TS-12 only) grass texture mixture. Then I use the replace assets function to replace one texture with a TS2010-compatible version of THE SAME TEXTURE. I make sure to check the "replace direction and scale" box, but it doesn't work. Now I have a checkerboard ground texture, and the program, for whatever reason, won't let me use undo. So now I have to retexture a huge area.
Avoid using the "replace assets" function with textures!
 
that check box can be misleading depending on how yo look at it. by 'replace direction and scale' it means to replace what is there with no direction or scale. if you want it to use the same direction and scale that you had you leave this box unchecked.
 
Advise not using the replace assets tool to replace textures without backing up the route first in case you get affected by the known bug that causes black blobs to appear all over the re-textured area and turn into holes on reloading if not textured over first, hopefully to be fixed in SP1.
 
that check box can be misleading depending on how yo look at it. by 'replace direction and scale' it means to replace what is there with no direction or scale. if you want it to use the same direction and scale that you had you leave this box unchecked.
Oh, yeah that is misleading.
 
I don't think it is as misleading as much as useless. Why would you ever want to not keep the rotation and scale of the original?

William
 
Maybe if you didn't like it and wanted to restart... or if you were to use like a road or parking lot TEXTURE, that you wouldn't want to be mottled.
 
Advise not using the replace assets tool to replace textures without backing up the route first in case you get affected by the known bug that causes black blobs to appear all over the re-textured area and turn into holes on reloading if not textured over first, hopefully to be fixed in SP1.

Tell me about it! I am still finding holes to this day on my large route after doing this over a year ago.

John
 
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