Another thoughtless whinge.
Neverwhatever released a program without compatibility and left it to the third party to fix.
N3V listened to their users and has instituted a policy of disallowing faulty content on the DLS.
Institute a new policy of access to user created content they benefited from in relation to the "new" version of this program.
Choose to offer improved support to the people who use our recent software products, and reduce the extent of freebies allowed to people who "bought something, once."
Now they take control of content that is not theirs unless the original creator "updates" that content for them to sell.
Now we offer the content creator a choice of fixing errors or having others fix it for them. It's a win-win situation- those active creators who want to control their product releases can do so, while those who are inactive or just don't care can sit back and not worry.
All the while claiming "new" content when in fact they just recycle the old.
I'm honestly not sure what you're trying to say here, so I won't attempt to rebut.
Maybe the programmers should have figured a way to fix the old instead of forcing the third party to fix it for them.
Maybe the content creator shouldn't have made the mistakes in the first place. (Note to content creators: I'm not being nasty here, just presenting the valid flipside of sparky's comment.)
To bad they needed it to sell the "new" program despite it was full of "old" content.
Too bad we actually like supporting our customers with a free third-party content repository.
If there was actual "new" content, this situation wouldn't exist.
If there was actual "new" content, we wouldn't have to run the DLS.. wait, what? That doesn't make much sense.
Aside from the hidden new Speedtree content which was "inefficient" and had to be hidden, even though supplied by the program's provider.
None of the SpeedTree content was hidden, actually. You're thinking of the "group" content which takes a bunch of visible SpeedTree assets and bundles it together as a fixed configuration of trees for compatibility purposes.
Now, they will take control of third party intellectual rights to pursue a program they have zero invested in.
Now we use our existing rights to ensure that we can continue to deliver a quality free service to our customers.
Aside from the payware items that command a premium because their paid employees produced on top of the inefficient freeware they filled the program with.
We actually made a slight profit for a change. We're quite happy about that. Hopefully our customers are enjoying the items that they purchased and will consider our future offerings in that area.
Now, they can't even pay someone $1000 for a scenario to incorporate into a new release.
And you say this based on... ? We don't publicise the terms of any agreements with third-party developers.
Another power grab by a greedy company that has prospered by stealing the works of others.
Another overly accusatory post by someone who has no idea of what they're talking about, especially regarding the profitability of the train simulation market space.
To bad they can't even support what they stole and left that up to the same third party to make it work.
Too bad we don't steal things.
Good luck, and good bye neverwhatever.
Good riddance.
I'm sure this post will get me banned and I hope so.
Not by me at least. I'm just going to point out how little you know about the subject.
I'm with you there.
along with the I'll fix it for you clowns who don't mind altering other's works for your gain.
I won't say we gain nothing, because a strong community certainly helps us in the long run, but I would say that the community gains more. What you gain from blaming people who are willing to donate their time to help the community (including us, yes) is an interesting question.
No wonder torrents are so popular, sadly I wouldn't take you and your policies for free. Why respect your intellectual rights when you have abused everyone's for so long.
So basically, you're looking for an excuse to pirate stuff.
kind regards,
chris