Questions to HelpDesk

Lights

you need the tag 'light-color' if I remember right. And you need to name the attachment points 'a.light0', 'a.light1', and so on.

Zec
This is what you told me in another thread, and everything worked fine then. now I do not have lights again and I don't remember what I did. Do I need attachment point listed in config file or something?
Example:

kuid <Kuid:213782:50901>
light 1
nightmode "lights"
mesh-table {
default {
mesh "Drivers.im"
auto-create 1
effects
{
corona0
{
kind corona
att a.corona0
textrue-kuid <kuid:-3:10111>
object-size 0.25
}
corona1
{
kind corona
att a.corona1
textrue-kuid <kuid:-3:10111>
object-size 0.1
}
corona2
{
kind corona
att a.corona2
textrue-kuid <kuid:-3:10111>
object-size 0.1
}
}
}
}
animdist 5.2
direct-drive 1
description "AC MWM Virginian Blue Ridge 72 inch drivers to set under front carrage."
trainz-build 2.0
category-class "ZB"
category-region-0 "US"
category-era-0 "1900"
Light_Color 245,245,245
Ditch_Color 240,240,240
kuid-table
{
corona_light <kuid:-3:10111>
}
asset-filename "Blue Ridge Front Drivers Assembly"
username "AC MWM Blue Ridge Front Drivers Assembly"
author "Kent T Carter"
organisation "AC MonkeyWrench Models"
contact-email "ac_monkeywrench_models@yahoo.com"
contact-website "http://www.geocities.com/ac_monkeywrench_models"
license "AC213782MWM"
kind "bogey"
 
Well, you have the 'coronas' part correct. I wouldn't try putting that config.txt into TRS06+ though. The light-colour tag and the ditch-colour tag do NOT do anything on bogies. In fact, your not even supposed to have them on bogies. To change the colour of the light, choose a different corona. Simple as that.

Zec
 
attachments

Well, you have the 'coronas' part correct. I wouldn't try putting that config.txt into TRS06+ though. The light-colour tag and the ditch-colour tag do NOT do anything on bogies. In fact, your not even supposed to have them on bogies. To change the colour of the light, choose a different corona. Simple as that.

Zec
I understand is a bogey, I thought this might be problem, but then that is where the mesh of the headlight is, this bogey is a part of the carrage, which is a traincar; so I should put these lines in config and attackment point in the mesh for the carrage? Just too many changes I guess, fix one thing and mess up something else!
 
Last edited:
Just don't understand

Well, that didn't work either. I just don't get it that it worked at one time, but now doesn't. And I don't remember changing anything in the config!
 
A closer look.

Well, you have the 'coronas' part correct. I wouldn't try putting that config.txt into TRS06+ though. The light-colour tag and the ditch-colour tag do NOT do anything on bogies. In fact, your not even supposed to have them on bogies. To change the colour of the light, choose a different corona. Simple as that.

Zec
After reading you post, I see you talk about the coronas. That is not what I have trouble with! I mean the "lights" function in game: "L"; ya know like the horn and bell function.
 
If I remember right, you can only use the 'headlight' function on a locomotive. Other than that, it would require either a script or a corona IIRC.

Zec
 
Lights command

If I remember right, you can only use the 'headlight' function on a locomotive. Other than that, it would require either a script or a corona IIRC.

Zec
Exactly, that is what I am talking about! attachment points in mesh of traincar, plus script line in config file. But why it not work with these lines?-
light 1
nightmode "lights"
Light_Color 245,245,245
 
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