Question on The Auran UP sd40-2

fourteen

Well-known member
Is the in game Auran UP SD40-2 allowed to be reskinned and uploaded to the DLS? The newer one that came with Trainz 201, not the older one. Thanks.
 
Reskinned for personal use? Yes.
Uploaded to anywhere including the DLS)? Not without formal permission.
 
will try that, would the help desk be the way to go for that? Thanks.

Weird thing there is reskins of it on the DLS btw.
 
Yep via the help desk. Some got the permission from N3V and some not, don't do it like them
 
ahh okay will give that a try, will let you all know what I hear. thanks again.

Ticket submitted.

Sailor dan, was thinking the same thing, wish I was around when that cd came out.
 
Last edited:
Going to give it a try when I wake up, I think I get what they are saying in the link. One thing I noticed in the first part of the article it says

"In some cases it is not possible to obtain permission, or perhaps it is not clear that the original content creator has the right to approve distribution. In these cases it is possible to reskin an asset without copying it first by creating a new asset but referring to the mesh in the original asset using the alias facility."

am I reading that right, that you can use this way to reskin any ones mesh with asking? or am I reading it wrong? I hope I am reading it wrong.

Anyway thank you Auran for letting me do this.
 
Something I thought of just now, the assest I am going to using for the base mesh is an the auran UP Sd40-2 Trainz 2012, is that mesh in Tane or Trainz 2010? If not they would not be able to see the reskin as it needs the main mesh. that might be a problem for those users than.
 
Messed with it today, after much trial and error, was able to get the mesh and the fans to show up in game, however can not get the new textures to show up, belive part of it has to do with the Reskin.gs, which I have never really messed with the gs file thing before. What I have is showing up with an aerror not sure what I typed wrong. Thanks for any help.

// reskin.gs

include "MapObject.gs"

class reskin isclass MapObject {

public void Inut(void)

SetFXTextureReplacementTexture("main", "new.texture");

{

};


Here is the config file

kuid <kuid:327871:100104>
username "inwork sd 2 test"
kind "traincar"
trainz-build 2.9
engine 1
mass 190508
max-tractive-effort 560475
interior <kuid:523:666>
enginespec <kuid:-1:42004221>
enginesound <kuid:-1:42003000>
hornsound <kuid:-1:42003101>
smoke_shade 0.3
smoke_random 2.5
smoke_slowlife 6
smoke_fastlife 0.8
smoke_height 1.7
smoke_fastspeed 1
fonts 2
fonts-path "SD40-2"
description "in work sd40-2"
category-era "1970s;1980s;1990s;2000s"
category-region "US"
class "reskin"
script "reskin.gs"
category-class "ZX"

mesh-table
{
default
{
mesh "SD40-2.lm"
auto-create 1
mesh-asset <kuid2:523:156564:1>

effects
{
kind
{
kind "texture-replacement"
texture "new.texture"
}
}
}

fan-0
{
mesh "fan_lod0.im"
anim "fan_lod0.kin"
auto-create 1
att "a.fan0"
att-parent "default"
animation-loop-speed 1
mesh-asset <kuid2:523:156564:1>
}

fan-1
{
mesh "fan_lod0.im"
anim "fan_lod0.kin"
auto-create 1
att "a.fan1"
att-parent "default"
animation-loop-speed 1
mesh-asset <kuid2:523:156564:1>
}

fan-2
{
mesh "fan_lod0.im"
anim "fan_lod0.kin"
auto-create 1
att "a.fan2"
att-parent "default"
animation-loop-speed 1
mesh-asset <kuid2:523:156564:1>
}

fan-3
{
mesh "fan_lod0.im"
anim "fan_lod0.kin"
auto-create 1
att "a.fan3"
att-parent "default"
animation-loop-speed 1
mesh-asset <kuid2:523:156564:1>
}

fan-4
{
mesh "fan_lod0.im"
anim "fan_lod0.kin"
auto-create 1
att "a.fan4"
att-parent "default"
animation-loop-speed 1
mesh-asset <kuid2:523:156564:1>
}

shadow
{
mesh "shadow/sd40-2_shadow.im"
}
}

bogeys
{
0
{
reversed 0
bogey <kuid:523:156567>
}

1
{
reversed 0
bogey <kuid:523:156565>
}
}

kuid-table
{
0 <kuid:523:156567>
1 <kuid:523:156565>
2 <kuid:523:666>
3 <kuid:-1:42004221>
4 <kuid:-1:42003000>
5 <kuid:-1:42003101>
}

thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
}
 
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