Hi! I am trying to fix a few assets similar to this one:
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]<kuid2:35815:6125:2> BNSF SD9 6125
Here is the error:
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]; <NULL> Loading mesh sd9_undec_body/lod3.im
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_1a.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_1a.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*B64F0BB1*mtl #5*m.onetex'.
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_1b.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_1b.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*6B0DFE96*mtl #11*m.onetex'.
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_2b.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_2b.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*EC942D3D*mtl #10*m.onetex'.
I tried opening some other loco assets thinking I would find these missing digits files, only to find all of them seem to have digit_3a through digit_6b or something. So I am running a search on my nearly 1TB T:ANE build folder to see if the search can find the missing files.
In the mean time, it leaves me with these questions:
- Is there something significant about digits 1 and 2 that no one else seems to use them?
- Would it be possible to copy, say digit_3a, digit_3b, and digit_4b from another asset and rename them to the needed numbers? Other than some slightly different styles, they seem to be a white zero on a black background....
And a lot of locos seem to also have alphanumber files with the actual 0-9 digits...
It looks like after several minutes of searching, I have found couple instances of digit_1a.tga. With luck one of those spots will have the other two as well. I am still curious about the special case of digits 1 and 2 though...[/FONT][SUB][SUP]
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[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]<kuid2:35815:6125:2> BNSF SD9 6125
Here is the error:
[FONT=Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif]; <NULL> Loading mesh sd9_undec_body/lod3.im
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_1a.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_1a.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*B64F0BB1*mtl #5*m.onetex'.
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_1b.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_1b.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*6B0DFE96*mtl #11*m.onetex'.
- <kuid2:35815:6125:2> VE170: Failed to open compiled texture 'sd9_undec_body/digit_2b.texture' for 'arc:fld:$(original)/hash-96||kuid2 35815 6125 2.tzarc|'
- <kuid2:35815:6125:2> VE165: Texture 'sd9_undec_body/digit_2b.texture' is missing or could not be loaded in mesh 'sd9_undec_body/lod3.im', material '*lod3*EC942D3D*mtl #10*m.onetex'.
I tried opening some other loco assets thinking I would find these missing digits files, only to find all of them seem to have digit_3a through digit_6b or something. So I am running a search on my nearly 1TB T:ANE build folder to see if the search can find the missing files.
In the mean time, it leaves me with these questions:
- Is there something significant about digits 1 and 2 that no one else seems to use them?
- Would it be possible to copy, say digit_3a, digit_3b, and digit_4b from another asset and rename them to the needed numbers? Other than some slightly different styles, they seem to be a white zero on a black background....
And a lot of locos seem to also have alphanumber files with the actual 0-9 digits...
It looks like after several minutes of searching, I have found couple instances of digit_1a.tga. With luck one of those spots will have the other two as well. I am still curious about the special case of digits 1 and 2 though...[/FONT][SUB][SUP]
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