Short version to making an asset of the type HTML-Asset:
Open Content Manager.
Click File in the menu, then "new asset". That makes a new asset under your KUID and it will be called "new asset".
Click on the newly created asset to highlight it, then right-click and select Edit|Edit in Content Creator Plus
Content Creator Plus opens. Your first choice is to select the type of the asset. Select HTML-Asset.
On the next screen enter in the "username" field the name of the asset. If I'm creating a session called "My cool session", I'll name the HTML asset for the session "My cool session HTML". That way I know this asset is the HTML asset for My Cool Session.
If you'd like to see the use of sound files and triggers, look on the DLS for my session "The Goldsboro Local", which is for the "Wilsons Mills and Mt. Olive" route. I made extensive use of "radio" communications from Dispatch. Sound files are placed in the HTML asset and triggers are used to play them at appropriate times in the session. The sound files need to be in WAV format, in mono and recorded at 22khz bit rate.
Todd
Open Content Manager.
Click File in the menu, then "new asset". That makes a new asset under your KUID and it will be called "new asset".
Click on the newly created asset to highlight it, then right-click and select Edit|Edit in Content Creator Plus
Content Creator Plus opens. Your first choice is to select the type of the asset. Select HTML-Asset.
On the next screen enter in the "username" field the name of the asset. If I'm creating a session called "My cool session", I'll name the HTML asset for the session "My cool session HTML". That way I know this asset is the HTML asset for My Cool Session.
If you'd like to see the use of sound files and triggers, look on the DLS for my session "The Goldsboro Local", which is for the "Wilsons Mills and Mt. Olive" route. I made extensive use of "radio" communications from Dispatch. Sound files are placed in the HTML asset and triggers are used to play them at appropriate times in the session. The sound files need to be in WAV format, in mono and recorded at 22khz bit rate.
Todd