Problems with Some Older Assets in TANE Suveyor

clivegroberts

New member
I have imported quite a bit of older content into TANE from my other versions of Trainz. Quite a few show up as faulty in Surveyor, The main problem seems to be missing texture files.
Just by chance I found out if I change the Trainz Build down to 1.3 on the asset config file, the errors then become warnings and I can use them. Does any one know if this method will cause problems
when I use the edited assets in Surveyor in my own routes, slowing things down for example?

Clive
 
I also run a lot of older assets in Tane and I found the best way was to load them into TS12 and repair them with Pev's tools, then import them into Tane. No warnings or errors.
Cheers,
Mike
 
I did exactly what Mike did and I even exported nearly 200,000 assets from my TS12 install.

Out of the install I exported, I have 178,000 assets which work. They needed some repairs prior to use, but the repairs were easy to do.

If you're wondering, this is 12 years of using Trainz and the collection is a combination of everything that was downloaded over the years as part of route dependencies, payware, and third-party assets.
 
Thanks for your advice. I will try as you advise. When I exported them from TRS12 they were Ok as I did not export any faulty assets. I will use PEVs Tools and see if it works.
Thanks Clive
 
You cannot transfer old assets that have *.texture files in them to TANE.

TANE's content manager will not commit texture files. You have to convert them to TGA. Try my Images2TGA for this.. available from Shane Turner's web site.
 
Thanks for you tip Peter. I have done as you have advised and installed Images2GA. That cures the problem of missing Texture files on the few assets I have tried. The only problem is it does not work in Trawl Mode from TRS12. The asset opens then Image2 starts and it just locks up, the only way to close it is with task manager. I have double checked the Paths both in Image2a and 'Open With' in trainz and they are Ok. Maybe its a Windows 10 Problem.


Clive
 
Yes I am aware of that and at present I don't have a solution.

It does work in trawl mode if launched from AssetX
 
Thanks for letting me know about the problem. But I realised I was looking at the problem the wrong way. As I had already transferred most of my old the assets to Tane I should be working from there. So I created a batch file on my desktop.

@echo off
"C:\Program Files (x86)\PEVSoft\Images2TGA\Images2TGA.exe" -trawl -fixcolour "C:\Users\Clive\AppData\Local\N3V Games\TANE\build d3xow09o1\editing\"

Open any faulty assets for edit in Tane, run the batch file and the repairs are done. I have been doing them at a rate of 20 at a time and have cleared an amazing number of faulty assets in a short time. Thanks for such a handy tool.


Clive
 
Clive,
that's the sort of response I like. It keeps me interested in in writingand updating the tools. I will have an update for Images2TGA when TANE SP1 has a retail release.
 
Thanks Peter. I look forward to your update. If it is any help to you, I have managed to get the the 'Open With' working in TRS 12. The problem was caused by the %1% file argument in the batch file. I replaced this with the actual path to the Editing Directory
and everything works fine. As I am sure when I have used your Image2 tool before under windows 7, I can only assume it is a Windows 10 Glitch. Hope that is some help to You.

Clive
 
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