First of all let me heap praise on those who
design the routes. I can't imagine the time
involved. All routes are representative of
hours and hours of work. That said, I am
particularly enamored with Cajon Pass by
roymac, and am absolutely captivated by
UMR 2009 by neilsmith749, just can’t stay
away from that route at the present.
Now the problems. I am plagued by a problem
that is especially annoying with UMR 2009.
As you drive, ground textures near the track on both
sides, I’m guessing about 50 feet or so from the track,
pop into view. They seem triggered as the train
proceeds down the track. The problem is not
all route inclusive. Only certain sections exhibit
the behavior
This cannot be a hardware problem. I have installed
Trainz2006 on two completely different systems and
have seen the same problem on both. Both DirectX
and OpenGL have been tested. The current system
is more than capable of Trainz. Intel I7-920,
ATI 5850/1Gig, and transfer rates of 3Gb/sec.
I do believe data transfer rates have far more effect
on how Trainz operates than video card speed.
This is beyond my grasp at this point, but I can tell
you its distracting to say the least!
Any ideas would certainly be entertained.
Thanks again to those who spend the hours, days,
and months of work designing these works of art.
design the routes. I can't imagine the time
involved. All routes are representative of
hours and hours of work. That said, I am
particularly enamored with Cajon Pass by
roymac, and am absolutely captivated by
UMR 2009 by neilsmith749, just can’t stay
away from that route at the present.
Now the problems. I am plagued by a problem
that is especially annoying with UMR 2009.
As you drive, ground textures near the track on both
sides, I’m guessing about 50 feet or so from the track,
pop into view. They seem triggered as the train
proceeds down the track. The problem is not
all route inclusive. Only certain sections exhibit
the behavior
This cannot be a hardware problem. I have installed
Trainz2006 on two completely different systems and
have seen the same problem on both. Both DirectX
and OpenGL have been tested. The current system
is more than capable of Trainz. Intel I7-920,
ATI 5850/1Gig, and transfer rates of 3Gb/sec.
I do believe data transfer rates have far more effect
on how Trainz operates than video card speed.
This is beyond my grasp at this point, but I can tell
you its distracting to say the least!
Any ideas would certainly be entertained.
Thanks again to those who spend the hours, days,
and months of work designing these works of art.