Points And Lights Trouble

alucardvamp

New member
I don't know what i did, but now in several parts of my map, the junctions and lights are muddled up.

Like, i will throw it left, and the way would be clear for the train to pass, but the light will say the line terminates and give a red signal.

Also, the reverse occurs in some parts too, where the junction would have to be thrown the wrong way to allow the train to pass on the line opposute of that which the points are opening.

The drivers in the map are none the wiser, and still go about their business without noticing.

Anything i can do about this?
 
There are certain signals for different turnouts. You need a Left signal for it to operate properly with a left hand turnout. The Left and Right signals look the same but I guess there is something different with the scripting. Check this out, a little over half way down, http://trains.0catch.com/Tut4-IntroToSignaling.htm

"The ‘02’ actually has two versions, depending on the direction of the divergence. If the divergence is to the right, we use the regular ‘02’, as we did above. If the path diverges to the left, however, we have to use ‘L02’. The official names are “Signal USA L02” and “Signal USA 2 L02”. They have equivalent versions for other regions."

-Joe
 
Most signals look for the next signal between the junction it is covering and the next junction. If it does not see one it show line terminated. Use an invisible signal on the line terminates route. The VSR signals use targets to eliminate this problem. The second problem is your junction overlaps from the diverge to the main line. look closely and you will see the track goes in the opposite direction before it bends in the right direction. This mainly happens where you have a junction on a main line curve.
 
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