Passengers Not Loading...

NJCurmudgeon

New member
I have a larger terminal station I created using AJS Invisible Station 2T 3.5. I had a problem where the train would slow down, stop briefly, and then continue to a spot just beyond the platform instead of picking up the passengers. After some suggestions from folks on here, I solved it by adding a trackmark and having the train drive to it instead of to the station itself and then a load command.

I've decided I wanted to try using Sniper's CNW bi-level commuter car 1, reskinning it with the fictitious livery for my TriMetro Transit passenger railroad. Now the train pulls into the station to the trackmark but never executes the load command. I tried adjusting the platform height to be in line with the doors, tried repositioning the trackmark so the cars are aligned with the platform, all to no avail. So does the bi-level cars not work with the AJS station? I can go back to the old cars I had been using, but I can only really fit four along the platform. Ideally, I'd like six to mimic what I see in real life with New Jersey Transit.

Thanks!
 
Can't find the thread now, but somebody was just talking about some kind of update needed for AJS invisible stations or the default passenger load or something. The bilevel cars also need an update, I recently found that the passenger KUID is missing. If you don't want to wait a week or two (got a lot of irons in the fire, and once I update the car I gotta test before I KUID2 it) you can try editing it yourself in the config. Open for edit, edit config.txt in notepad, find the lines;

queues
{
load0
{
passenger-queue "1"
size 40
initial-count 0

attachment-points
{
0 "a.psit00"
1 "a.psit01"
2 "a.psit02"

etc. etc

add the product KUID text so that looks like;

queues
{
load0
{
passenger-queue "1"
size 40
initial-count 0
product-kuid <kuid:-3:11060>

attachment-points
{
0 "a.psit00"
1 "a.psit01"
2 "a.psit02"

etc. etc

Save and commit, check for errors. Not working for AI trains at AJS stations right now, but when I drive up as a player train in TS2010 it works (haven't tested in 12 yet).
 
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The bilevel cars also need an update, I recently found that the passenger KUID is missing. snip.
.
Yeh that would do it. You need to check the passenger dependency for the station is the same as the passenger dependency for the cars.

Cheers,
Bill69
 
That's the one, thanks.
Bill, these were originally updated from really old cars, and the product KUID was in the KUID table, but not the queue for some reason. Probably because the clueless n00b who updated them (that would be me!) stripped out whatever the obsolete tags were and didn't know how to make sure all the functions were replaced with the new and improved (really?) tags. I got KUID2s in the process of testing now, if I'm driving it loads at the AJS stations, if the AI is driving the doors open but the passengers still don't seem interested. AJS invisible stations do use that exact same product KUID, so I don't know what that's all about, and as I say it DOES work if the player is driving.
 
There's a bigger problem than that with the AJS stations, that centres around an encrypted script file. If possible, use a different type of station until things sort themselves out.

Me and Scottish are currently investigating further on it.

Shane
 
Bill, these were originally updated from really old cars, and the product KUID was in the KUID table, but not the queue for some reason. as I say it DOES work if the player is driving. Snip.

Hi sniper297,

Yes I did pick up the fact that they are old cars. I just thought, because they are old they may be trying to load invisible passengers and the station has visible passengers. Maybe I should have taken more time to check the kuid of invisible passengers.
I can't imagine why they should load when you are driving but not load under AI control.
A couple of days ago I had trouble with all my passenger cars not loading but fixed it by deleteing my local folder and rebuilding from a backup.
I still don't know what caused them to look for non existing passengers.

I did on some routes use a workaround with ajs stations. The workaround consists of an invisible junction set to the dead end just past the station therby causing the train to enter the station approaching a red signal. After stopping and loading the junction and therfore the signal will change when the AI is looking for the next trackmark. Ofcourse it's a bit of a hastle to set this up on a large route.

Cheers,
Bill
 
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