AdvancedApproach
Well-known member
Bumping this thread as I'm having difficulties controlling the stopping trains at <kuid2:500749:211406:3> Platform 200m h76 1g s

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Can you reduce its radius in the configuration file?It looks as if the triggers have too large a radius.
Actually, that's not true. I reduced them to 20 and while the train still overshot the platform it was only by a marginal distance. This is before my modifications:Die einzigen Trigger, die zum Anhalten des Zuges verwendet werden, sind wahrscheinlich _ende1, _mitte und _ende2. Die Trigger _fill1 und _fill2 werden verwendet, um das Be- und Entladen aller Waggons zu handhaben, die nicht an einem Haltetrigger stehen. Die _fill-Trigger benötigen den großen Radius, um den verbleibenden Raum zwischen den Haltetriggern zu füllen. Die verschiedenen Triggertypen werden vom Skript verwaltet.
Peter
- Center -- the middle of the train stops at the center of the station
- A end -- if the train enters from the A end, the last vehicle (locomotive or car) stops at the A end
if the train enters from the B end, the first vehicle stops at the A end
- B end -- if the train enters from the B end, the last vehicle stops at the B end
if the train enters from A end, the first vehicle stops at the B end
Have you tried reducing the speed limit for the station area?I tried reducing the radius to 10 but that caused AI drivers to blow right past so 20 meters will have to make due.
Yes but it still just breezed right on past. Perhaps N3V Games has a minimum radius for passenger platforms. I dropped it from 50 to 20 km/h. I was TrainzDE, who created the asset allowed me to use imperial measurements instead but oh well.Have you tried reducing the speed limit for the station area?
The problem is the middle triggers extend over the end triggers so the train sees the middle ones first and ignores the end ones.The only triggers used to stop the train are probably _end1, _middle and _end2. The _fill1 and _fill2 triggers are used to handle the loading and unloading of all the cars that are not at a stop trigger. The _fill triggers need the large radius to fill the remaining space between the stop triggers. The different trigger types are managed by the script.
Peter
Trigger | Position(X) | Area(X)
_ende1 95m 100m to 90m
_fill1 47.5m 90m to 5m
_mitte 0m 5m to -5m
_fill2 -47.5m -5m to -90m
_ende2 -95m -90m to -100m
This is a content creator problem not N3V'sIsn't this something the vendor should acknowledge and repair?
I see the same issue and have chosen to live with it until fixed by N3V..