Open For Edit. Missing Assets????

boleyd

Well-known member
I assume I am the only one seeing missing assets, white rail tracks, open for edit tags/labels on dozens of items in the morning when there were NONE the previous day. I have learned that someone is changing the database while debugging is going on. Today it reached unmanageable proportions. Hundreds of Open For Edit item appeared on the database. While I am changing to some PRB textures white railroad tracks just popped up. Checking the database Open for Edit items were there that were not there hours earlier. Since I am the only one seeing this it must be a faulty program load, or more likely I have a hardware glitch that is altering data. Time to find $2000 to run TS19. I might try to buy some gaming computer on Craigslist since the gamers seem to rebuild on a regular basis.:'(
 
Hi Dick,

You might want to hold off on the new PC -

I'm running i5 - 4670 (overclocked to 4.3GHZ) with an nVidia GTX 770 4Gb GPU.
The performance is good enough for me to use Ultra shaders + TurfFX on most routes.

I've also noticed a number of item open for edit - I suspect that the TS19 program is doing this - when I close the route/session being edited, everything normally returns to normal (hint - don't close the program too quickly!).

This may also be a symptom of the early access version...
 
Hundreds of Open For Edit item appeared on the database.

1. What type of assets are these? Routes, Sessions, Scenery, Splines, something else?

2. Have you imported any content recently? (By which I mean folders or CDP files - not in-game downloads.)

chris
 
There have been routes and fixed assets. Have not seen splines, The appearance of the white tracks is usually more than one roughly parallel and spread out maybe 500 meters in some cases mut mostly around 5 to 10 meter distribution. Fixing by reverting or finding the newest edited dependence mostly fixes the Faulty, Missing Dependencies. Most of those is someone is declaring a fairly commonly included asset as open for edit and thus screws up any thing that uses that asset.

Usually see this in the morning since I look for the latest error seting events first. I am normally rewarded with some asset that is no longer any good because some other asset was left open.
 
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