Biggest problem I've had as a Trainz n00b is looking for solutions and getting answers that are complete myths. Someone has low framerates and deletes a couple of bush splines, gets better framerates and jumps to the conclusion that splines are bad for framerates, never noticing the ones he deleted were poorly made splines with 16 million polys. The myth gets repeated so often for so many years everyone thinks "I've heard that before, it must be true, The Gospel According To Saint Expert". 
One myth that won't die; Got a problem asset that's built in, just delete it from the config.txt KUID table and it won't be in the route anymore. I called one guy on that recently, he claimed it works in TS2009, he just now tried it and it works. :hehe: Okay, I guarantee it does not work in 2010 or 12, now I have TS2009 so let's see.
Test route in 2009, track and assorted buildings.
There's the dependencies list for the route - this is what the KUID table is for.
So open the config and delete a bunch of stuff from the KUID table and save;
If this fairy tale is true, all those buildings should be gone when I open the route, since they're no longer in the KUID table.
Still there. That's because the game does not read the KUID table, the data for these buildings is read from the mapfile.obs. Try delete missing assets and they're still present, save the route and surveyor WRITES to the KUID table. It does not READ the KUID table, it reads from the data files and WRITES to the KUID table depending on what's in the other files.
Back in content manager, KUID table is rewritten by surveyor.
If you're trying to help somebody new, don't just repeat myths that you have heard about, test them yourself first to make sure whoever you heard it from wasn't just repeating something he heard from a five year old kid. :wave:

One myth that won't die; Got a problem asset that's built in, just delete it from the config.txt KUID table and it won't be in the route anymore. I called one guy on that recently, he claimed it works in TS2009, he just now tried it and it works. :hehe: Okay, I guarantee it does not work in 2010 or 12, now I have TS2009 so let's see.

Test route in 2009, track and assorted buildings.

There's the dependencies list for the route - this is what the KUID table is for.

So open the config and delete a bunch of stuff from the KUID table and save;

If this fairy tale is true, all those buildings should be gone when I open the route, since they're no longer in the KUID table.

Still there. That's because the game does not read the KUID table, the data for these buildings is read from the mapfile.obs. Try delete missing assets and they're still present, save the route and surveyor WRITES to the KUID table. It does not READ the KUID table, it reads from the data files and WRITES to the KUID table depending on what's in the other files.

Back in content manager, KUID table is rewritten by surveyor.
If you're trying to help somebody new, don't just repeat myths that you have heard about, test them yourself first to make sure whoever you heard it from wasn't just repeating something he heard from a five year old kid. :wave: