Sketchup prog
I found it on the Internet without any difficulty and the tutes as well. Got quite a lot of stuff down and had a look at the program to see what it was like, more out of curiosity than anything else.
Yes, it works, but seems to rely on high poly counts mainly due to the textures perhaps.
It is a 3D program so will have more or less the same controls as both gmax and Blender.
So having had a look I closed Sketchup and reopened gmax, which I shall continue to use until I pop my clogs I expect.
I did try Blender but the manual I bought to go with it wasn't very clear or was for an earlier version to the working prog I downloaded.
Gmax does all I want and much, much more. I have only scratched the surface really and made an awful lot of assets in the process and it didn't take long to learn it all things considered, although with quite a bit of help from other gmaxers on the forum and a major content creator via email. Somebody (theoretically) by your elbow is a great help.
What I see when looking at a Sketchup model is a great similarity with those old printed card models you could buy, cut out and glue together for a model railway layout. This may be due to the texturing and not the actualy abilities of the program to manipulate objects within the build screen though.
I downloaded the Paddington station model but it is of no use at all without major work and even then it would be questionable, so I shall continue plodding away at my own gmax version and maybe one day it will be completed, who knows, it is a very complex building to make in 3D.
In the meantime I am continuing with the umpteen houses, shops and small businesses for the third section of my WCL route.
My twopennyworth,
Angela