I would like to see some screenshots of routes that use Andi06 and Ocemey animated points. It seems that quite a few route builders do not use them. Why are they not so popular, if they look so good ?
I can imagine some reasons. AJS (Andi's) junctions are almost perfect because there are conceived as a system, so that we have 6 and 10 degree straight and curved turnouts, crossings, single and double slips. We even have spacers, way gauges and all these components can receive different textures out of a rich library.
However, there are some shortcomings. Being 'fixed track', animated turnouts can't be placed on grades. The wiring is time-consuming, especially for single and double slips. Texture type is kept in session layer, so you can't set up your turnouts when place them, only when the whole route is finished.
Not for lazy people...
But for these that are not lazy and tend to build a layout close to prototype, AJS junctions are not enough.
In fact 10 degree junctions are difficult to use if you bear in mind that they rougly correspond to #5,7 turnouts (tan 0.18) and diverging track radius is 100 m. Junctions like this are not used in continental Europe (#6.6/140 m being exceptionally used in sidings and #7,5/190 m is the minimum for mainline) and I would be surprised if these were used elsewhere in normal gauge.
Curved 10 turnouts suffer from the same problem - diverging track radius too small.
6 degree turnouts are the only to be able to mimic real-life turnouts as they correspond rougly to #9 turnouts and diverging track radius is 300. Similar turnouts are used in Europe and allow 30 to 40 km/h on diverging direction (depends on the railway company). However we have only left and right turnouts straight+curved (if we forget small diverging radius). And there is also a 6 degree crossing. But no single slip, no double slip, no 12 degree crossing (i.e. impossible to make a crossover).
CNR turnouts are in close to real world #12 turnouts (tan 0.08) even if the diverging track radius seems a bit to small. This kind of turnouts is used in European countries and allow 60 km/h in diverging direction. They look absolutely fantastic, especially guardrails and theirs attachments. But... We have only left and right straight turnouts, and that is all. Moreover, i did not find any matching track (CNR tracks have different sleepers and rails).
All of it means that sooner or later one has to use some "real world turnout" templates (like built-in german ws1zuXX), because otherwise it will be impossible to built even medium-sized stations. And once you master these templates, you make the turnouts very quickly and soon forget the fixed-track junctions.
Yes, "built-in" turnouts made this way look odd, but at least we can have realistic track geometry. So, maybe, in undetermined future, we will be able to replace these with something decent, without rebuilding our stations...
And also if one uses them in a 36 tracked, 5 mile long, 17+ yard complex, how are the framerates ?
As far as I could verify, AJS junctions have almost no impact on framerates. I have built really big grids, containing over 100 turnouts. CNR turnouts look high-poly but I did not tested it as extensively.
Arkadiusz