As I have been recently trying to get a route together with decent realistic vegetation that doesn't slow the computer down to a snails pace I came to the realization that we now seem to have NOBODY who is making these items, as JVC no longer has a speedtree license.
I have to ask the question of NV3 , what are your plans to provide us with a set of trees for Australia , Europe and the Americas for use in TANE /2019 that look both realistic and provide a decent frame rate ?
I take it you DO have a plan , or are you going to rely on content creators to fill the gap? What will the vegetation look like in the next iteration of trainz if you don't ensure that the content is going to keep pace with the game engine ? There is one built in route that ships with 2019 which is full of ancient vegetation splines that frankly look awful, that indicates to me just how little vegetation that is available if you don't use the built in turf.
I can honestly say that finding vegetation is the biggest time consuming issue that I have in creating routes. There are hundreds of routes that run through the desert, but there isn't one single set of desert plants that have been created to work with TANE or 2019 . I'm fed up of cobbling together ancient items from 2004 to fill gaps that never seem to be filled by anyone . There isnt a sagebrush that has been made that looks great in TANE or 2019 , its a very basic plant, but the only spline and single item assets of a classic sage that are available on the DL date back to 2004 .
Surely there must be a way that we can fill this gap , or are we just going to keep making great looking engines building and rolling stock and neglect the countryside that the trains run through ? I would be quite prepared to contribute to a kickstarter to fill this gap and when people have produced payware it has generally sold quite well, but if no one can use the speedtree software to create items anymore that are compatible with Trainz then where can content creators go from here ?
I have to ask the question of NV3 , what are your plans to provide us with a set of trees for Australia , Europe and the Americas for use in TANE /2019 that look both realistic and provide a decent frame rate ?
I take it you DO have a plan , or are you going to rely on content creators to fill the gap? What will the vegetation look like in the next iteration of trainz if you don't ensure that the content is going to keep pace with the game engine ? There is one built in route that ships with 2019 which is full of ancient vegetation splines that frankly look awful, that indicates to me just how little vegetation that is available if you don't use the built in turf.
I can honestly say that finding vegetation is the biggest time consuming issue that I have in creating routes. There are hundreds of routes that run through the desert, but there isn't one single set of desert plants that have been created to work with TANE or 2019 . I'm fed up of cobbling together ancient items from 2004 to fill gaps that never seem to be filled by anyone . There isnt a sagebrush that has been made that looks great in TANE or 2019 , its a very basic plant, but the only spline and single item assets of a classic sage that are available on the DL date back to 2004 .
Surely there must be a way that we can fill this gap , or are we just going to keep making great looking engines building and rolling stock and neglect the countryside that the trains run through ? I would be quite prepared to contribute to a kickstarter to fill this gap and when people have produced payware it has generally sold quite well, but if no one can use the speedtree software to create items anymore that are compatible with Trainz then where can content creators go from here ?
Last edited: