New Route Test

DickTurpin

GWR Man
Hi everyone, would some kind soul like to test a route that I have uploaded.
The route is called 'BR(WR) Branch Line (For TS12)'. I would be grateful for
your help.
 
I have had a quick fly through in surveyor and it looks like an interesting route. I am in the process of downloading the 280 dependencies from the DLS that I am missing and I have a few unknown ones that I will have to track down.

One comment I would already like to make is that I would prefer the consists that you have placed around the route be placed in a session rather than on the route layer. I often find this can cause problems when adding additional rolling stock to a session layer or having it produced from a portal when the program tries to give duplicate names to the rolling stock.

I also note that it uses the passenger asset that many people cannot obtain (<kuid:-3:11061>) because it is the one built-in to some of the DLC from Auran and is therefore only available to those who have bought the most recent DLC packs. You can read here some of the problems encountered by route and session creators and how they have tried to get round the problem:

http://forums.auran.com/trainz/show...ssengers-from-a-route&highlight=kuid:-3:11061

For people who download this route it is possible to get round the problem by changing the entry in the kuid table to <kuid:-3:11060>
The unknowns are mostly scenery assets from the Settle and Carlisle Add On or trainz classics and if not available to you there are builtin versions of most but you will need to reduce the version number of the asset.
 
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An excellent British layout

I have had a chance to check out your route further and believe it is an excellent route with lots of operating potential for running passenger and goods trains. The track and yards are extremely well layed out with no abrupt turnouts so you must have spent a long time doing the track. The scenery and station areas are also well done. My only slight criticism would be the use of multiple distant semaphore signals between the home signals. To operate a block system you would normally have one yellow signal followed by two, sometimes three, red signals set up as a distant, home, starter approaching junctions and around stations (and possibly advanced starter after a junction, crossover or at stations). The three signals could also be used to add extra blocks when the distances between junctions required more signalling for allowing more trains on the route. A combined signal would have been used where there was insufficient distance between a separate starter and the next distant signal at the start of the next block. This is probably a much simplified description of what happens proptotypically but I have found it works well in Trainz.

I would recommend anybody who wants a smallish (it is about 70 boards end to end so not that small) British layout to try this for themselves.
 
I took a look too, and it's a rather nice route, well textured. After a dead level start, I was pleased to see some gradients further down the line. It's very well aligned for a branchline and it could easily take more than a 50 mph speed limit. Just a couple of points, fences should be at the bottom of embankments and at the top of cuttings, not by the line in these places. The signalling could be improved upon - yards would not have full size branch signals - use ground signals or invisible signals. There are a loads of BR(W) and GWR signals by chrisaw on the DLS using the latest signalling code, as well as additional signals on the S&C website, which would lend a better look to your route.

Thanks for sharing it. :)
 
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