New Here!

HarrytMJ66

New member
Hello people. I didn't know where abouts to introduce myself so here will do haha.
I am very very very new to Trainz, i have never played one before but i have seen what can be done with this game and it looks fantastic.
So if anyone can give me any tips of what sort of places to look for new stuff or just any general info it would be much appreciated.
Thank Harry
 
Hi Harry,

Welcome to the forums.

The first thing you will need to do is to register your Trainz version. To do this, click Planet Auran above, then Serial Number, then fill in the form (if your version is not the standard Trainz Simulator 12 as sold by N3V or Jointed Rail you will need to click the down arrow next to Trainz Simulator 12 and select the correct version).

Shane
 
Yeah just done that thank you :)
Is there anything you recommend me doing first? i have had a few trips in the trains so i'm ok at driving them now. I am really interested about making new routes i actually live in an old railway house in Tattershall, Lincolnshire so i would love to try and make that old route
 
The next thing I'd advise you to do is to install a patch or two to bring the game up to date. In order to advise on this though, I will need to know what 5-digit number you have on the Launcher screen, which is the first screen that appears when you launch the game from the desktop/start menu.

Shane

P.S. You may like the built-in ECML route from London Kings Cross to York.
 
Yeah i have gone about 20 miles in that route, great stuff.

My 5 digit number is 42203 and i have just downloaded a patch that would take it up to 44088 is that what i should have downloaded?
 
That is correct. Just make sure that the patch you have is the 42203_to_44088 file.

When installing it, you will need to close Trainz completely, and the patching will appear to stop half-way - this is normal, and does not indicate that the patch has failed. In total, it may take a few hours to install the patch - it will display 'Patching Complete' when it is done. If 'Patching Aborted' appears, this indicates that something has gone wrong and I will need to see the full patch log.

Shane
 
Ok i will start installing it now, thanks for your help mate.

I have some experience in modding/modeling and texturing video games. I spent many many years with a motorsport game called GP500 where the community used to make full Superbike/MotoGP championships with fully updated bikes/leathers/helmets ect. I look forward to having a go at some routes and trains in this :D
 
Sounds good. There is/are (a) further patch(es) you can install after if you wish to, but under normal circumstances you may not need the patch.

Just so you know, the Content button on the Launcher will open the Trainz content manager, where you can download more content for the game.

Also, the Surveyor module will allow you to build your own routes.

Shane
 
Welcome to Trainz and to the forums, Harry. You are in for a treat and a different world that will consume you in ways you can't imagine. :)

Now that Shane as you all patched up and registered, I'll give you some tips on route building.

I'm not sure if you've ever built a model railroad before, but the process is similar. Without going into the fine details on running Surveyor, I'll do this as an overview. You can always ask questions later and we'll give you the details. I do suggest though that you take a look at the Surveyor and Operations forum page. There's a ton of information in there about building including tips and tricks, and other goodies.

Where do you begin? This can be quite overwhelming at first. When you start Surveyor, you're presented with a blank 720m^2 grey and white grid. I don't even recommend doing this, but instead opening other routes in Surveyor. You can open up all routes in Surveyor whether you download them or they're built-in. This will show you how the route creator did stuff. How he textured the landscape, built his points, laid track, and all the good stuff. I did this at first when I started building. After getting ideas and experimenting, I started on a route which I've had for over a decade now. Yes, I started this in TRS2004 when that first came out, and I've added on to it, rebuilt it, modified it, and it's still growing and very much alive today.

What's really nice about this hobby is you can have multiple routes of various sizes and none of this takes up physical space. You wouldn't believe how many real model railroads that I've built in the past only to have to rip them down for some reason or another. Oh, the wasted track, boxed up buildings, trains, and everything else. The wasted money on plywood, plaster, and other materials. This stuff gets pretty expensive and when you have to chop it up and put it out for the trash men, you cringe inside on the amount of money lost.

Anyway, now once you've poked around and got your feet wet, you can try your hand at building. Start small! I started with a 4-baseboard route, one baseboard at a time. This doesn't sound like much, but as you build and add-on, you're route will grow quickly. Now keep in mind that there are various ways of carving and sculpting the landscape. These range from hand modifying using the topology tools to importing Digital Elevation Maps and creating a realistic as possible route. There really is no limit to what you can build in Trainz, as you'll find out, other than your imagination and what your computer can handle. This latter point brings up another important issue. There are tons, upon tons, of assets out there, or over 260,000 available for download as of today. You don't have to put them all on your route, or download them to your hard drive. You can, but this will cause major stutters as your computer tries to cope with all the objects. This you will have to figure out on your own through trial and error. Speaking of the content. There's no reason to download everything you see on the Download Station. Pick and choose your content. There's no one stopping you, but the reason I say this is the more you download, the more you need to backup. The additional content also makes the program load slower and the content menus to load slower. Like any model railroad, this route will be constantly improved. Your modeling techniques will improve over time, and what was once awesome to you in the beginning won't be up to your new standards. With this you'll cut out things, add in new, rebuild, redo, and everything in between. This process alone can be a whole hobby within its self. This Surveyor part can be a whole time-consuming, real world consuming lifetime in its self.

As one final suggestion which I forgot to mention above. Please, oh please backup your information often. Your whole Trainz install can easily by copied in full to an external device. At first the copies will be small, but as you add content, this can become quite huge. The worst thing that can happen is you'll lose everything, including your own work, and I'm sure this is something you don't want to happen.

John
 
Wow thank you for that detailed reply. No i have never made a real life model railway but my Grandad has and that is who i bought this game for originally but i was so impressed with how much input and design you could put in the game i thought i would have a go aswell and i have become hooked. Family i have up in Scotland who play Trainz so much there lay outs are amazing. I would love to build something like they have but i understand it takes time and patience to get everything right.
When you say Assets do you mean objects you can put in the game (Sheds, Stations etc) or are they something to do with the workings of the game?
 
It's a bit of both. Assets are basically the items you can add into the game, as well as some of the internal components in the game, as well as items already in the game that you can add to routes/sessions (which are assets in their own right). It relates to what I said earlier about Content Manager.

Shane
 
Yes - that's fine. Be aware that you will not be able to install the Multiplayer Beta later, but that should not be a problem.

Shane
 
Welcome Harry, I'm still new here too. As a newbie I have the following advice. as a top 12 list, for you to get up and running on your route. I did many of them and the rest I should have- would have saved me lots of time and wasted effort. 1) Read all of Shane Turner's tutorials, even if they don't totally 'click' yet. 2) Remember to check all the available relevant (to you) forums= TS2010, General Trainz, Surveyor's/ Developers, (and even the TS2012 forum, since many of us will be going there sooner or later (even if we still run TS2010 as well), and check back often in all of them. 3) Read a lot of the Sticky's at the beginning of each of those forums. 4) Take the time to read back at least a few weeks in the forums themselves, to help you understand all the problems that WILL arise....... e.g. in using your Content Manager and acquiring and using new assets, (should they only come from the DLS or should you use freeware/payware from other sites?) 5) Use surveyor for your own route AFTER you look around in surveyor in some of your built in routes. (Make a new session in a route, then go to edit session, then you can just 'free roam' in camera mode and look at how splines are used for tracks, fences, rows of houses, trees and so forth, how switches are placed, yards are constructed, streets are made, which textures really do work in what areas etc.. Since you can save or delete this new session, and you are in surveyor/edit mode- try removing/moving things around or adding buildings/track etc to see how the assests, that you have available to you, look in a route. 6) This is sure not a problem free 'game'- so you should read, ahead of time, about everyone's common problems (e.g. missing dependencies; missing mesh files; missing kuids; weird looking assets; faulty content or content with warnings; things you might download that will work for TS2012 but not in 2010); problems downloading anything; problems creating content if you go that direction, and what programs and plugins you might need to create/reskin those assets. 7) Learn some basics about the properties of your assets- how do you reach the files of each asset's properties including it's config file, possibly a readme file etc? If you read some forum posts/stickeys concerning how to fix some faults/errors, you'll see that you need some familiarity with your config file, and some errors/warnings/faults are easy to fix that way. 8) follow JCitron's advice preceding and start small and then build forever and don't download too much at first (it's soooooo tempting). 9) Follow EVERYBODY's advice and back up often. I have seen the most important back ups listed as (in your TS2010 folder....or wherever you downloaded it into), the folders and files in USER DATA= original; local; and screenshots. If you have any N3V addon packs- back up their relevant .ja files in the BUILT-IN folder within the TS2010 folder. BUT personally (as the nervous nellie I am and because I have added personal folders of my own, all over the TS2010 folder.... I backup the whole darn AURAN folder on an external hard drive once a week, keeping the oldest and newest 2 backups only. 10) Speaking of your Auran/TS2010 folder- explore it..... It helps early on to get a handle on the names of different files (.ja, .tga, .txt, .im etc. and in what folder(s) they reside. By the way..... every time (in Windows 8) that you even take a LOOK at an asset in Content Manager, the thumbnail you see in the CM window goes automatically to a folder in Auran/TS2010/User Data/Cache/Thumbnails. I just found that a few days ago, holding 9,568 thumbnails in it. (I didn't actually download anywhere near that amount but I've looked at quite a few). 11) Take a lot of screenshots= of routes you are freewalking around in, also of the screenshots of other members in these forums that you love the look of, and of course of your own beginning routes. And learn how to upload your screenshots to the TRAINZ forum. It's a boost to others and if you need to do so- a help for Forum folk to help you diagnose a problem you are having. Last but not least~ 12) Be ever so grateful to the loyal TRAINZ community for the content they created and to the kind and helpful TRAINZ forum members who have answered every question I've had thus far, and ENJOY THE RIDE!!! Rebecca
 
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