needing texturing help

inprr

Thunder Rails Productions
i have a route that really needs to have good textures to bring it to life the way i see it. im working on a route from Nyssa to North Powder. i would like to do the work myself, but making the textures work together is what i really need help with. thanks for reading. -inprr
 
Holding down on the [ , or the ] KB key will smudge and rotate textures.

Gently taping the mouse will apply a light texture.

Slightly overlaping different textures wil give you a multi texture mottled texture combination.

Setting the radius to minimum, as well as the scale to minimum, makes for better texturing.

A hodge podge of grouped mottled textures can be cut & pasted, and cut and pasted again, and again ... and the huge area can be cut & pasted again, to texture an entire baseboard (or larger) in one shot.

http://i525.photobucket.com/albums/cc339/cascaderailroad/Screen_023.jpg
http://i525.photobucket.com/albums/cc339/cascaderailroad/Screen_025.jpg
http://i525.photobucket.com/albums/cc339/cascaderailroad/Screen_031-1.jpg
 
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Adding to Cascade'a advise...

Pick a quiet corner of the route and experiment with different ground textures picking the ones you plan to use a lot, say a dozen or twenty. You need some tonal variation but try to keep a 'theme''. Now use those colours to fully texture a near-by area of the route - still in that 'quiet corner' area. Texture about a quarter of a board. Give this area all you got, redo it as often as it takes, but get it so it looks the way you want the route to look.

Now find a re-nameable sign, plonk it in the same area and give it a name you will remember, I call mine 'Palette'. Now use this area to copy/paste all the background area of the route. It is important that you pretty much always go back to the palette to copy. If you continually copy from the last area of the route you did the texture will become progressively 'degraded', the blending will become more and more hard-edged.

The above assumes the entire route is one scenic type, say desert. If the route has very different scenic areas do a couple or more 'palettes', one for each area...

Andy :)
 
thanks guys for the hints. they will come handy when i use them. i just have one question, how do i mix dessert scene with pine scene? it happens around pleasant valley. thanks again -inprr ps any suggestions on where to get textures would be helpful thanks again.
 
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