I have Trainz 2010EE. I am working on a session for a modified Springfield Industrial District (I put a MIN New at the Power Plant so it takes coal). I would like to be able to then assemble a train of the coal cars and gondolas from the scrap yard and have an AI train take this to a portal for loading/unloading. I have a trigger on Yard 2 that wakes up the AI engine (the one lined up with the turntable the Alco is player controlled) It then is supposed to Navigate to Yard 5, then to the lead/Yard 1 (lower right of pic), the couple on to the consist on Yard 2 and drive to the portal. What is happening is that the AI will go as far as the Yard 1 trackmark then refuse to set the switch for Yard 2. In the course of things I have put a trackmark visible just before the swithc for a Drive Via command so that the switch is the next thing the AI should see. I have tried placing some of sniper 297's permissive signals at this switch and an invisible signal before the consist. I still get the same result. I was able to manually drive through the switch and resume schedule with the trackmark a bit before the trigger and the couple consist facing trackmark command. Driving through the switch with the current configuration and a couple at trackmark command results in the AI just sitting on Yard 2 and going nowhere.
Any help would be most appreciated as I have searched the forums for quite a bit and everything I have read about yields the above described results, or more lack of.
Any help would be most appreciated as I have searched the forums for quite a bit and everything I have read about yields the above described results, or more lack of.