Need clarification on the use of Schedues

d55baron

New member
I have created several individual strings of driver comands and stored them in the schedule library. one is called Departure Trk 01 and is used in the following manner. Yard cows build a consist on yard track 01. when complete, a road engine is dispatched. The road engine runs to the head of the yard, in preparation for coupling to the consist on track 01. When road engine gets to designated point, the Departure Trk 01 schedule is invoked. The procedure works very well the first time, however, on the second invocation, all of the driver commands are dismissed almost immediately. Is this correctable by using the "Repeat" function of the schedule>

Thanks in advance for your help and patience.
 
I have created several individual strings of driver comands and stored them in the schedule library. one is called Departure Trk 01 and is used in the following manner. Yard cows build a consist on yard track 01. when complete, a road engine is dispatched. The road engine runs to the head of the yard, in preparation for coupling to the consist on track 01. When road engine gets to designated point, the Departure Trk 01 schedule is invoked. The procedure works very well the first time, however, on the second invocation, all of the driver commands are dismissed almost immediately. Is this correctable by using the "Repeat" function of the schedule>

Thanks in advance for your help and patience.
Insert a "wait for" command, this has fixed a similar problem for me. No promises though.
Mick Berg.
 
I would recommend putting in a 10 or 20 second wait command right at the beginning just before the trains start driving. This gives everything a chance to settle into place, besides it looks weird with all the trains scrambling to leave the terminal immediately as though they're off on a race. The other more important thing is, as mentioned the is settling in. I find that if I forget to do this with my schedules, the AI get weird sometimes and everything seems to go haywire.

John
 
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