Need 1 asset but can't find it

nuggles58

New member
I have finally got around to clearing a heap of missing assets in all my Trainz programs, but 1 remains that I can't find and seems to be a common one for a few loco's.
This is in Trainz 2012, and is KUID:60723:70002 RedCorona.
I have 13 trains that need this. I already have KUID2:60723:70002:1
The DLS says it's on the DLS ready, but it can't find it when I try and download it.
I have also tried to edit the trains to the updated number and the following error occurs when I click the edit button:
"Not authorised to open asset <KUID******> for editing."
(Note - ****** are the KUID numbers which are all different.)

The ones I am trying to fix are:
NSWGR DB 200,<kuid2:61119:201:1>
NSWGR DC 200,<kuid2:61119:202:1>
NSWGR DEH 200,<kuid:61119:204>
NSWGR DP 100,<kuid2:61119:101:2>
NSWGR DP 100,<kuid:61119:101>
NSWGR DR 200,<kuid2:61119:203:1>
NSWGR 48 Class Indian Red,<kuid2:60723:49:1>
NSWGR 48 Class Reverse,<kuid2:60723:491:1>
NSW SRA DB 200 Silver,<kuid2:61119:211:1>
NSW SRA DC 200 Silver,<kuid2:61119:212:1>
NSW SRA DR 200 Silver,<kuid2:61119:213:1>
NSW SRA DZF 200 Silver,<kuid2:61119:210:1>
NSW SRA HFT 200 Silver,<kuid2:61119:205:1>

and the sessions are:
_AU - Cement for Pt Jackson,<kuid2:47439:140001:6>
_AU - Crude to the refinery,<kuid2:47439:140002:6>
_AU - Fuel delivery,<kuid2:47439:140003:6>
_AU - The grain train,<kuid2:47439:140005:6>
_AU - The Silver City Comet,<kuid2:47439:140006:6>
_AU - The Silver City Comet,<kuid2:47439:135006:6>
which says it is Murchison 2 sessions.

Any ideas on what to do?

John
Western Australia
 
One way to do it.

Change the 13 loco red corona to KUID2:60723:70002:1
13 trains that need this. I already have KUID2:60723:70002:1

AssetX could make all 13 changes with a couple of clicks.
 
One way to do it.

Change the 13 loco red corona to KUID2:60723:70002:1
13 trains that need this. I already have KUID2:60723:70002:1

AssetX could make all 13 changes with a couple of clicks.

------------------------------------------------------------------------------

I couldn't change the assets as they are a locked built in one.
But...... I did manage to get the redcorona file across to work!
I started TRS2009 and found the redcorona file with the same KUID number.
I then exported it as a CDP file to my desktop.
I then started TRS2012 and went to content, and dragged the new file to the download area.
It automatically installed the file and BAM! All the failed assets and sessions disappeared in one go as it is now correct.

Worked a treat, which is why I am happy I have different versions of Trainz!

At least I also have the AssetX on the computer for other future use.

Thanks.

John
Western Australia.
 
------------------------------------------------------------------------------

I couldn't change the assets as they are a locked built in one.
But...... I did manage to get the redcorona file across to work!
I started TRS2009 and found the redcorona file with the same KUID number.
I then exported it as a CDP file to my desktop.
I then started TRS2012 and went to content, and dragged the new file to the download area.
It automatically installed the file and BAM! All the failed assets and sessions disappeared in one go as it is now correct.

Worked a treat, which is why I am happy I have different versions of Trainz!

At least I also have the AssetX on the computer for other future use.

Thanks.

John
Western Australia.

Let me interject a query here, since I've been in much the same boat. My main routes (built totally in TRS2006 built-in assets) was missing 500+ assets last October. TS2009 has most, but quite a few block exporting as CDPs as he tried. Further, I should be able to install JA's from TS09, but for some reason TS12 won't take the code. It did take the code for TS10. Little by little I've been exporting assets from TRS2006, so my missing list is down to circa 50 now--but it's been a long time since I could edit my main routes and actually enjoy surveyor.

Any ideas how I can overcome this glitch with the registration codes. Is there an order to adding such, for example. IIRC, I tried TS2009, 4-5 times, then in frustration gave it the TS10 code. Haven't tried again since December or so as I mistakenly grabbed a bunch of routes by gfisher one night that sucked in a mega download, I mean it was still curchunking like nine hours later. I've been cleaning up old asset faults and chasing missing assets since in most of what little Trainz time I have. Getting that last 10% would be a wonderful thing, not to mention all the other Built-ins I know so well that are missing that I hadn't used on that biggest route. My next two are missing another bunch... so ideas? Thanks // Frank
 
I had quite a few missing KUID's too. When you open the TRS12 Contents, when you right click and look at the dependencies it shows all of them.
I then clicked show assets in list, then it shows them in the page. I found if I right clicked on one that was missing, the menu would show 'download' and under it 'download this version' which is a new tab the others don't have. Even with unknown ones, it would usually find it and download the older version.

Another glitch I had was I would download it and it may be a faulty asset. I found it on the download page at http://www.auran.com/TRS2004/DLS.php (tick all the boxes for the downloads below the one you are looking for to maximize the search) and downloaded the file NOT using the helper, but the FTP. Then you start TRS12 and then drop the file/s you just downloaded into the download area. It will ask to re-install and I overwrote them which gave me a good clean asset. Not sure why this worked, but it did!
I also found that TRS12 is touchy with the asset codes too. I have up to 2010 for my main programs, and 2012 specifically for Multiplayer and latest files like Murchison 2 only.
I also ended up uninstalling 2006 as the updates really screwed with the layouts in surveyor.

When you mentioned the code, is this the actual program registration code for TRS12 or the asset codes?
 
"THEY FIXED IT"-This may be my fault

I had quite a few missing KUID's too. When you open the TRS12 Contents, when you right click and look at the dependencies it shows all of them.
I then clicked show assets in list, then it shows them in the page. I found if I right clicked on one that was missing, the menu would show 'download' and under it 'download this version' which is a new tab the others don't have. Even with unknown ones, it would usually find it and download the older version.

Another glitch I had was I would download it and it may be a faulty asset. I found it on the download page at http://www.auran.com/TRS2004/DLS.php (tick all the boxes for the downloads below the one you are looking for to maximize the search) and downloaded the file NOT using the helper, but the FTP. Then you start TRS12 and then drop the file/s you just downloaded into the download area. It will ask to re-install and I overwrote them which gave me a good clean asset. Not sure why this worked, but it did!
I also found that TRS12 is touchy with the asset codes too. I have up to 2010 for my main programs, and 2012 specifically for Multiplayer and latest files like Murchison 2 only.
I also ended up uninstalling 2006 as the updates really screwed with the layouts in surveyor.

When you mentioned the code, is this the actual program registration code for TRS12 or the asset codes?
Thanks for the answer... so sorry to be tardy! I'd actually looked at it several times in my email 'Precise' notification, not realizing you were directly responding to my question--didn't mean to be impolite nor disinterested. Trainz time is a time-share premium for me now between working and Summer projects of the "If you don't do it, no one will (or equivalently 'can') category." Have a Honey-DO-list a mile long, like painting much neglected exterior woodwork and a need for a new yard shed before Fall gets here. Days are already much shorter than a month agone! Apologies!

Without the lead-in question, was actually confused as to meaning by what you said. Think I got it now.
When you mentioned the code, is this the actual program registration code for TRS12 or the asset codes?
The CODES I mentioned are the Registration Codes for to unlock and accept the JAs from the previous releases. There may be a JA's naming issue too. I forget the details and I'm not at the desktop computer (but enjoying morning coffee on the deck), but one set had overlapping names, I think, and TS09 has a bunch compared to TS2010 which TS12 accepted fine, or the other way around. I need to play with this more and again. I just put it aside, and now it's six months ago!

Further, on your TRS2006 point, to quote Jcitron's favorite phrase "Yeah, THEY FIXED IT"... <add suitable disgusted undertones>. I'd noticed myself circa Mid-May (just when my time flexibility went to hell) that all the sudden T'06 was importing or trying to import updated CDPs on the DLS.

.
I also ended up uninstalling 2006 as the updates really screwed with the layouts in surveyor.
The problem updates for me were just deleted, so an obsolete-table/kuid2 updated version was NOT in that CMP. So Killing T'06 seems radical, unless you were trying to maintain the same route across versions? In such a case, I'd pop the hood and advance the KUID to a KUID2, and add a suffix to the route and sessions (title line) usernames. My largest route is in the 18th major change, for example, so cross-Trainz, the local title might be '-vT6-018', whilst the newer (TS2009 data model compatible) names would be the same. At least until I can actually evolve it in TS12. I Started with 500+ T'06 assets that were missing in TS12, and the list is still long enough getting the JA's accepted would save me a bunch of trouble. (I'm thinking of cloning my backup of the 'Naked TS12', then trying it sans any local content. Have to focus on one foot ahead of the other, but bumping that up the que of things to do strikes me Now as a really good "next priority Trainz-Time tasking" to focus on.)

Also on TS06 and unwelcome inappropriate updates, Most unscripted assets convert DOWN in trainz-build very easily, since the data model is really the same, but for graphics adds. Just delete (I comment out using a '//' to begin the line) AlphaHints, and Normal Maps and such references in the texture.txt after running the asset through PEV's Images2TGA utility.
  • MY SET UP: Copy the batch files directly from the subfolder under \bin into T'06's ..\editing. [I do this in all versions, saves a bunch of time] Rename to prefix with '$' so they float above the other shortcuts you keep in \editing. Open for edit, Go up one level to \editing, then drag and drop the folder into the batch file launcher--it's almost certainly the one still highlighted if you went down to edit (I usually 'open for edit using a PEVtool, so don't get tons of folders, then use the same editing folder to navigate to and from the subfolders)... Pev's Images2TGA output will have the extraneous phrases CMP dislikes, but so will the error message you got (and hopefully kept open!!?). Just open that one or two texture.txt files and remove the line. The list of errors is repetitive, and seem to suggest more than one fault. Not so, just need to comment the newer tech's control line. Edit the config with the revised trainz-build, and recommit. Should work fine.
  • Scripted assets retrograding are more of a crap shoot, as the data model moved some things around as to which libraries are needed and the classes that is more appropriate. For example: Paul Cas fixed a v2.5 NSW repeater signal for me uprgraded to TS09+Up (interestingly the DLS version and the T'06 built-in version had seven folder compare differences [kdiff3.exe], a high count of dissimularities) -- I don't script edit yet in Trainz, been learning too many other things to start in on that. Have enough 'MAD AT N3V' TrainzOnline bad experiences without seeing how hacked up the N3V Wiki is for script coverages. (Actually seems to be their better efforts, from what I have seen!)-- by changing the kind from 'scenery' to 'mocrossing' --because the model has become more precise, and the ability to look at the next signal is not a scenery function, but the S/W is available to mocrossings... the asset had to look down the track to a named signal post indicate properly, whatever the TrainzScript function is called.
  • Point being, if the function is not available to T'06, the dependent features won't work in T'06--TC3 era Trainz, or at least not until such come into that code build. TC3 had TrainzScript improvements, Engine model changes and possibly some graphics (pretty sure AlphaHints came into that) upgrades, which create it's important advances. // F
 
(Continued conversation)
For ability to verify things for making statements in the Wikibook and TrainzOnline Wiki, I'm occasionally running (I've got each installed, that is) AT LEAST one build code version of each release since TC3... absent only TS12-SP1+hf4 which is one of the four TS12's Installed or cloned. (Get to new stage, immediately copy it as a backup, but have cloned it in the old before the upgrade, netting three. [Or copy the targeted state, fix up the registry, then update that after testing it's working.] The copy of the new upgrade is the new runtime version, the one upgraded directly, the safetynet/backup. Protects my time that way. The copies/"state clonings" are usually across to another HDD, so the copy goes FAST), then I do a quick registry edit to point the right paths for whatever working version I'm running every day I run that build.


Resuming the main topics...
I had quite a few missing KUID's too. When you open the TRS12 Contents, when you right click and look at the dependencies it shows all of them.
I then clicked show assets in list, then it shows them in the page. I found if I right clicked on one that was missing, the menu would show 'download' and under it 'download this version' which is a new tab the others don't have. Even with unknown ones, it would usually find it and download the older version.
Actually, being inexperienced with CM/CMP overall, I just put that together--about looking for updates before fixing assets--about a month or so ago. OTOH, hanging with guys in Yz-Tz with ten continuous years of Trainz CM experience, I was quite willing to fix a few hundred to solidify my own knowledge of the Trainz data model and progression of versions. I need a handle on that to write accurately!

Even with unknown ones, it would usually find it and download the older version.
That second ticket I submitted, seems to have changed that 'TS12' suspected behavior (?perhaps part of HF3???)... I have the impression It's now force-feeding me the updated version when I specify a explicit original KUID (whether I want it or not!), such as those deleted and disableds I mentioned. However, also an impression I've not confirmed -- several of my state-before upgrade installs may well still give me the originals I need to correct the Dels & Dis'ds list. I need time to play with these factors--to ensure my impressions are facts, or I'd have already put in a third "THEY FIXED IT!" ticket!
I also ended up uninstalling 2006 as the updates really screwed with the layouts in surveyor.
This may be my fault. IN early May/late-April... I'd filed a ticket finding that a large shopping cart of mixed trainz-builds put together using the Blackpages had gone to T'06 even though I'd meant for it to go to T'12--which was open to CM at the time! So far as I can tell the controlling factor is the pathspec in the registry for filetypes .cdp and .cdp2's, which was seems to be changed If and When you download to T'06. As a CE/EE I've been changing paths in the registry for over a decade, but this time I didn't verify in advance what was there (referred to as the 2nd instance below). This experience re-taught and emphasized to verify that --though I'd encountered the mis-targeted shopping cart launch before, but didn't spend a lot of time but to figure the cdp association out. That shopping cart dumped a large bunch of wholly inappropriate trainz-builds into CMP (1st instance, there were some Black Pages downloads in between that went where I wanted AFTER making sure of the pathspec. I haven't established in my own head whether such a REGEDIT change takes effect immediately but of a certainty it's SAFE to change it and THEN REBOOT, IIRC, a CMP kernal stays in memory [memory leak] if you just quit out, so the reboot gives you a certain state.)-- T'06 hasn't a clue about Speedtrees and AlphaHints, for example. That very week, IIRC, I started the shopping cart "THEY FIXED" that went south the next time I triggered the download on the shopping cart. I'd added to it on and off when I didn't want puzzles and shopped for various kinds of assets or by author, etc. Had 12 pages or so in that shopping cart by the time I wanted to deal with new errors! When that download tried to goto T'06, I suspended it and issued a ticket asking THEY reset the task, or at least send me a list of kuids in the cart. NEITHER was effective. The cart disappeared, whether because of in place software assessing it as completed, or (I'm pretty sure) their action.
"Good Afternoon Fabartus
We do not support the use of the 'download cart' function on the Download Station website with current versions of Trainz, since this function has been obsoleted by the 'Download Helper' tool in Content Manager. As such, we are no longer maintaining this function, and you may find that it does not function with versions newer than TRS2004. You may also find that current (and possibly older) content may show as 'invalid'.

You can still use the Download Station website to search for content, and add the content to the Download Helper panel in Content Manager. This is done by clicking on the 'Download (helper)' icon. This will then add the content (and it's dependencies) to the 'download helper' tool in Content Manager. We recommend opening Content Manager yourself first. You should then be able to download the content by clicking on the 'start' icon.

In regards to kuid:-1:101291 it is an old bogie asset from TRS2004 (or possibly pre TRS2004) that was obsoleted by a new bogie in either an update for TRS2004 or in TRS2006. I do not have the replacement asset's kuid on hand as this is part of the legacy content, however there have been many posts regarding this on the forums.

Regards Zec Murphy"


I intend to experiment with this and settle the uncertainty, but I've had too many more pressing asset management issues to get back to it.
Ever since the shopping cart has been the only way I can locate assets to cure another headache I created for myself rushing to get a error free TS12 to upgrade to HF4...
Another glitch I had was I would download it and it may be a faulty asset. I found it on the download page at http://www.auran.com/TRS2004/DLS.php (tick all the boxes for the downloads below the one you are looking for to maximize the search) and downloaded the file NOT using the helper, but the FTP. Then you start TRS12 and then drop the file/s you just downloaded into the download area. It will ask to re-install and I overwrote them which gave me a good clean asset. Not sure why this worked, but it did!
I haven't tried that yet. Did see it mentioned as an error fix remedy, I think in that TS2010 sticky compiling how to fix errors, but there are so many things to do, and so little time! When I locate the below again, I'll try that. A test handful worked at reacquiring them, even broken, which is all I need for now!

You may also find that current (and possibly older) content may show as 'invalid'.
IIRC, this was happening the first time I submitted a ticket... like March!

My other big problem now...
Their fix is handicapping me in another regard -- I'd cross-loaded a bunch of unfixed faulty assets from one of my TS09 or TS10 installs. I'd had downloaded a 125 faulty assets--seems to be split between TS10-SPx and TS09-SP4 installs, then imported into TS12. Initially disabled those and worked on cleaning up the errors in the 9 & 10 releases. (After a while, beginning to see repeats, I started a library of fixed assets from the validated versions just before final commits, but alas, started that far too late. Did I mention Trainz Time is a Premium luxury on my schedule, so scarce? Well repeat it often to your self. <BSEG> [so too is time spent on the forums!]) T'06 excepted, Have to commit, validate, then reopen to copy with T'06. After I began working with TS12 regularly, about mid-March, iirc, I wanted to goto HF4, but had those pesky 125 bad assets. So innocently I deleted them. But they were already disabled... Ooops! Now there were 125 deleteds and disableds, the DLS-CM-3.7 interface will not re-download!

Tried Imported by CDPs... won't take them so I can undisable them either that easy way either. Finally figured out importing content from an open for edit version will. Importing that way leaves them open for edit, and restores the ability to re-enable them. Now I need to find where the last bunch of the group are (Less than 50 now, and instead I'm telling you about it, vice doing it as planned this am!)
...NOT using the helper, but the FTP. Then you start TRS12 and then drop the file/s you just downloaded into the download area. It will ask to re-install and I overwrote them which gave me a good clean asset. Not sure why this worked, but it did!
I've seen that method, but haven't tried it yet. But one reason it may have worked was the internet might have garbled the data stream, so you got corrupted data. On the advice of Jcitron, I deleted a number of things and redownloaded them when he got functional (fault free) versions of the same asset I was working with. I should probably make that a method of first choice, but haven't yet, // Frank
 
I have the impression It's now force-feeding me the updated version when I specify a explicit original KUID (whether I want it or not!),

I agree entirely about this. If there is an updated item the CMP wants to download that. However, in TRS12 I have found that it doesn't always revert the program to the latest updated version, so it still comes up as an error because the program says KUID.****** and its downloaded KUID2.****** (the updated one) so it doesn't always think it's the same item. This is why I tried the 2004 site and downloaded from download helper (FTP) as it downloads the KUID I want. I then save this KUID to a portable hard drive in case I need it later. If so, same trick applies - open content manager, once open drag the file from the portable drive to the download area and wham! installed MY version I wanted. Funny but most items don't come up as faulty.

I have done a layout called Perth to Midland plus Kalamunda which is one old route connected to the newer real one. I got permission from another user to use his Kalamunda to Midland line, and I joined it with my Perth to Midland line. When I loaded it in TRS09, a few assets were missing and the CMP couldn't download them. I went to the 2004 webpage and ticked all the older Trainz boxes and bang! there it was. Same trick to put in and it worked.

By the way, nice reply before. It did bring up some good points about Trainz.

John
Western Australia
 
I have the impression It's now force-feeding me the updated version when I specify a explicit original KUID (whether I want it or not!),

I agree entirely about this. If there is an updated item the CMP wants to download that. However, in TRS12 I have found that it doesn't always revert the program to the latest updated version, so it still comes up as an error because the program says KUID.****** and its downloaded KUID2.****** (the updated one) so it doesn't always think it's the same item.
Probably needs to commit it before assets.tdx synches with the DLS auto-software interface. I'd gladly take both if THEY just added the update to the download, but keeping the EXPLICIT KUID SPEC'd from downloading has handicapped my recovering from that Deleteds&Disabled situation.

This is why I tried the 2004 site and downloaded from download helper (FTP) as it downloads the KUID I want.
I've hand tested a part of my missing's list with the DLS black page w/o FTP and seem to get what I asked for. Figured I had the original faulty asset on board in one of the directories somewhere so just started systematically working error fixing in each 'state' version, cleaning them one by one to error free. Since I archive error fixed ..\editing open folders now, can just import an fixed version, and ignore the updated one or not as I prefer. Since my fixed ones usually have thumbs, I don't really give a hoot whether there is a 3.4 upgrade when I'm just trying to get a gfisher v2.4 route working, for example. In point of fact, there is some danger the scripted assets (rolling stock, trackside, interactive industries) may not work with a newer script library--which per Windwalkr, is unique to each CODE BUILD. I'll cross that rubicon when it bites me futher. So far have identified exactly one asset where the kind and script failed to work properly in newer Trainz--and Paul Cas figured out how to fix that one in about 10 minutes skyping with me the other night.

I then save this KUID to a portable hard drive in case I need it later.
I'm using something similar-- the second HDD of my older desktop is currently resident in the newer modern box, and that's become the archive corresponding to your external drive. It's also got my original TS2009 installs on it, which I'm mining recently to find that was the source of many of the deleteds&disableds I'm purging. At this point, with or without fixing same!

This is essentially my Library of fixed assets, alas instituted too late to have the first 4-500 assets I fixed currently included. Working through the installs one by one, I'm gradually finding those too (I put a change record in the description, a suffix -aRus meaning Altered, Repaired, Upgraded, Screenshot for example so can Identify them fairly easy--alas, another practice I started too late in my repairs--I did little else last fall!), and copying those into the Library.

Lately have begun copying pre-change (Faulty) assets to another LIB folder after running PEVs images2tga tool, and just deleting the asset after adding the kuid to the faulty asset library. Shaping up so long as I search for kuids, things are going faster and faster. I'm thinking of coding up a front end C program to auto-fix the errors I keep saying Trainz 2009 should have been able to auto-patch instead of loading down the user community with needless fault fixing. (i.e.Does type, region, asset-folder, epbrakes, or category-XXXX or rem, really need a human intervention edit? A texture in one sub-folder, but also needed in another mesh? Pre-processing to handle such predictably simple situations eliminates quite a few faulty asset messages. Windwalkr and Hilliam should be made to do pennance for 1000 lifetimes.)

If so, same trick applies - open content manager, once open drag the file from the portable drive to the download area and wham! installed MY version I wanted. Funny but most items don't come up as faulty.
Didn't know I could do that with a folder -- Had done it with CDPs which was darn handy!

I'd be interested to hear you'd cloned any post-TC3 Trainz version, and then tried that drag and drop and a by-menu import and got different results in faults given the same source file... maybe I'll remember to try that with TC3 or a virgin (asset addedless) safety install, and see if that works with more of these trivial errors. If you experiment make sure your settings are set up the same way--especially the auto-commit check boxes-- to give some validity to the experiment.

Also would be interesting to compare your FTP downloaded black page source files with one downloaded from the blackpage via CM as I do. Kdiff3 does a dandy directory compare, including matching the diffs of files with the same name head to head. Runs in less than a second!

I have done a layout called Perth to Midland plus Kalamunda which is one old route connected to the newer real one. I got permission from another user to use his Kalamunda to Midland line, and I joined it with my Perth to Midland line. When I loaded it in TRS09, a few assets were missing and the CMP couldn't download them. I went to the 2004 webpage and ticked all the older Trainz boxes and bang! there it was. Same trick to put in and it worked.

Sounds like a very nice route integration. But don't you Aussies drive on the wrong side like the Brits? (There's the right side and there's the...)

Jcitron has done some amazing stitched-together routes covering un-Godly large US distances with maps from at least three authors, then reworked. Think some of them have 4-8 'DLS' routes (and perhaps a few others not on the DLS) bundled together and adjusted with elevation patched joining terrrain he gins up to make the transistions. He works each of them over, fastidiously replacing track, roads, and sometimes textures, and makes a unique VALUE ADDED compendium. He's pretty fussy, so they come out really nice. (We visit often and railfan together-- since he's only a town away, and phone chat a lot!) Perhaps someone can twist his arm to get some of them put onto the DLS with apropos permissions. I did my part, I got him to start writing Sessions for them last fall.

By the way, nice reply before. It did bring up some good points about Trainz.

John
Western Australia
THanks for that-- I refactored the paras order a couple times but wasn't sure all of it made sense all the time.The time sequence and install juggling to present the picture I'm dealing with was a pain. Have a great week! // Frank
 
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