MultiPlayer

They always said compatibility mode was a temporary feature to allow older problem content to be used. They must feel that after two versions of Trainz with compatibility mode, people have had enough time to update their content to the new standards.

Curtis

Curtis is correct. My impression was that compatibility mode was added to the open beta of TS2009 to allow time for the switch. If it means anything, I was surprised to see it gone too.

William
 
people have had enough time to update their content to the new standards.
Except for the tree problem which is crucial and which N3V shows no sign of solving. Very few of the 3d trees are worth using. I recently did a test board to see if I could do a route in native mode and concluded it was an utter waste of time. Maybe western plains and desert routes can work, but if you want to model railroads in forested areas, forget about it. If N3V deletes compatibility mode then they have sold their last game to me.
 
I think everyone should remember this is a BETA. Nothing is set in stone yet.

William

True. and if what I have read here about simply making a copy of trainz, then what is the issue? Multiplay patched version for the multiplay enabled Beta and TWO enabled routes, only. The other copy for everything else.

Anyway, I hope to try this when I get home tonight. sounds like fun.
 
Sorry, but that isn't true. The slower your machine is running then the slower it will update its information to the server. It has nothing to do with Internet speed. Try it and see what I mean.

William

So why there are millions of players all over the world playing WOW with so different hardware specs, and they only get lattency when they have problems with their internet speed, or just when the server is not working properly? Not only WOW...have you noticed that are hundreds of games with an online mode that can be used as long as you are over the min. requeriments? That's why I find so incredible that some of you think that we need to have similar computer performances to play it online :confused:

Come on, think about it. To have multi player everyone has to be on the same playing field. You all need the same assets and you all need to be in the same mode to make it run smooth. By only having one mode and the program updating your assets it is then guaranteed that everyone is playing on the level field.

´This beta removes "Compatibility" mode for single player too. They don´t do this for a better online gaming, they just want to get rid of old and faulty content, and it seems that they will nip the problem in the bud.

Sincerely I´ve lost all my faith in Auran, N3v or whatever is behind this. Each new is worst than the previous, each new feature deletes other two.... What a nice future is on the way :n:
 
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Come on you guys you are missing the big picture here.

No 1. Its a beta not the final version.

No 2. By the time Multiplayer is released in its final version the DLS cleanup will be well underway. So everything will eventually be Native mode ready, and you will be able to take advantage of the performance increase.

No 3. Regarding Trees have you ever tried native mode with Antialias Mode on. It will fix all your tree problems.

Cheers

Lots
 
So why there are millions of players all over the world playing WOW with so different hardware specs, and they only get lattency when they have problems with their internet speed, or just when the server is not working properly? Not only WOW...have you noticed that are hundreds of games with an online mode that can be used as long as you are over the min. requeriments? That's why I find so incredible that some of you think that we need to have similar computer performances to play it online

Just try the beta and see if your theory is true.

William
 
Come on you guys you are missing the big picture here.

No 1. Its a beta not the final version.

No 2. By the time Multiplayer is released in its final version the DLS cleanup will be well underway. So everything will eventually be Native mode ready, and you will be able to take advantage of the performance increase.

No 3. Regarding Trees have you ever tried native mode with Antialias Mode on. It will fix all your tree problems.

Cheers

Lots

1) This had nothing to do with Multiplayer.
2) Third party assets and payware are still going to be affected. I mean, in my opinion, that is where the best content is. DLS is just for scenery, and rolling stock for me most of the time.
3) Doesn't fix the alpha tree issue that Auran accidentally broke with 09. Aurans speed trees blow as well, so that isn't an option.
 
Compat. mode should not slow everyone else down :o Its a local option that will only be noticeable in slow FPS, not slowing down internet speed....

This is just another no sense feature by Auran. Keep the "good work" fellas, soon we will have a game that will not even allow to install 3rd party content....:confused:

When that happens it will be Goodbye TRAINZ.

tomurban
 
Just try the beta and see if your theory is true.

William

Obviusly I'm not goint to try something done deliberately wrong to prove that it's wrong. "My theory", wich in fact is not a theory, is a reality, works in the 99% of games with multiplayer mode, as I tried all over this years, even when we just had 128 kb connections (in Spain) and Pentium II processors or even worse. I've played Everquest 1 and Counter Strike with just a crappy Vodoo Banshee with a poor frame rate, no one ever told me that I was slowing them down, (in fact, in their screens I was moving as fluid as them) and now, with today hardware and internet speeds, we need to delete old content to get better FPS so it will mean better online sessions? It could be the first time of my life seeing that happeinng. So sorry about being so sceptical about that....

Cheers
 
Yeah, hardware speed has nothing to do with internet connections. Trust me, I used to play BF2 with my friend on my sh*tbox old computer. I was slightly laggy, but ran just fine in his screen. Oh, and it didn't have any effect on internet speed.
 
Jadebullet

No 3. Regarding Trees have you ever tried native mode with Antialias Mode on. It will fix all your tree problems.

3) Doesn't fix the alpha tree issue that Auran accidentally broke with 09. Aurans speed trees blow as well, so that isn't an option.

Obiviously you do not know what you are talking about, go try you just might be suprised (What has speed trees got to do with the alpha issue)

Native Mode + Antialias no more alpha problems

Cheers

Lots
 
So let me get this strait.

Multiplayer = no more compatablity mode? So there for, no more third party content will be able to be used.

I understand aruran want's to update crap, but people such as my self can't just go and update everthing on our own. I'm no computer guru, and I don't know half the crap to get around 2010, i just switch out steam specs, to make my engines work right. I'm not going to update ever little bit of content one by one, just so i can play in native mode. I could care less about it.

You don't tamper with a recipe that works, and so far they've turnt a great cake into a slush pile.

~Dusten
 
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