Everyone whose built a route from scratch have had this problem: being 'burned out' after spending hours on your computer. What I mean by 'burned out' is the feeling of being tired from building the route and feel like you have to lay down and fall asleep no matter what time of day it is. Here's a solution to the problem that might come up with some good routes: splitting the process of building a route between multiple users. Here's how I think it'll work:
Person 1: Begin by making enough baseboards to contain the route that you begin
Person 2: The route is E-Mailed from Person 1 to Person 2. Person 2 adds the track
Person 3: The route is E-Mailed from Person 2 to Person 3. Person 3 adds the roads and other splines
Person 4: The route is E-Mailed from Person 3 to Person 4. Person 4 adds the buildings
Person 5: The route is E-Mailed from Person 4 to Person 5. Person 5 adds the foliage
Person 6: The route is E-Mailed from Person 5 to Person 6. Person 6 adds the textures
Person 7: The route is E-Mailed from Person 6 to Person 7. Person 7 adds any extra details (i.e. overhead lights, people, etc.)
Person 8: The route is E-Mailed from Person 7 to Person 8. Person 8 adds the 'trackside objects'
The route is then E-Mailed back to Persons 1, 2, 3, 4, 5, 6 and 7 for review and testing. If there's any changes is done by the person that is assigned that part of the route (i.e. if someone suggests 'modifying' the trackplan, the route would be E-Mailed to Person 2 with the suggestions. Player 2 then makes the changes and the E-Mails the route back to the rest for testing).
However, there are a few problems.
1. Everyone should know where the route is set, what era it's in (i.e. present day, steam-to-diesel transition era, etc.), and the time of year (to determine the textures, track and foliage.)
2. Everyone should send pictures of progress as the route is being done by each person (i.e. before each person calls it a day for their part in the route, they should take a screenshot and send it to the rest of the builders to keep them up-to-date)
3. Everyone needs to have access to the same resources that each builder is using for their part of building the route, so that everyone is 'on the same page' so that there are no conflict to something one has done (i.e. a builder added an industry that was served by a railroad that was later, the era being modeled, was no longer served by the railroad)
There would be some other problems, but it would not have one person carrying 'the burden' of making one route by themselves.
What do you think?
Person 1: Begin by making enough baseboards to contain the route that you begin
Person 2: The route is E-Mailed from Person 1 to Person 2. Person 2 adds the track
Person 3: The route is E-Mailed from Person 2 to Person 3. Person 3 adds the roads and other splines
Person 4: The route is E-Mailed from Person 3 to Person 4. Person 4 adds the buildings
Person 5: The route is E-Mailed from Person 4 to Person 5. Person 5 adds the foliage
Person 6: The route is E-Mailed from Person 5 to Person 6. Person 6 adds the textures
Person 7: The route is E-Mailed from Person 6 to Person 7. Person 7 adds any extra details (i.e. overhead lights, people, etc.)
Person 8: The route is E-Mailed from Person 7 to Person 8. Person 8 adds the 'trackside objects'
The route is then E-Mailed back to Persons 1, 2, 3, 4, 5, 6 and 7 for review and testing. If there's any changes is done by the person that is assigned that part of the route (i.e. if someone suggests 'modifying' the trackplan, the route would be E-Mailed to Person 2 with the suggestions. Player 2 then makes the changes and the E-Mails the route back to the rest for testing).
However, there are a few problems.
1. Everyone should know where the route is set, what era it's in (i.e. present day, steam-to-diesel transition era, etc.), and the time of year (to determine the textures, track and foliage.)
2. Everyone should send pictures of progress as the route is being done by each person (i.e. before each person calls it a day for their part in the route, they should take a screenshot and send it to the rest of the builders to keep them up-to-date)
3. Everyone needs to have access to the same resources that each builder is using for their part of building the route, so that everyone is 'on the same page' so that there are no conflict to something one has done (i.e. a builder added an industry that was served by a railroad that was later, the era being modeled, was no longer served by the railroad)
There would be some other problems, but it would not have one person carrying 'the burden' of making one route by themselves.
What do you think?
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