Not sure if this is possible (excluding the copyright minefield that this thread could become), but is there a way to remove certain parts of a mesh/asset without having the original source file(s) or go about a way to "cover up/mask out" the parts I do not want?
I'm wanting to modify some of BDANEAL's older Generic series of SG locomotives by updating them to use the USRA Headlight/Whistle libraries, for now being the Baldwin Generic 2-6-0 (kuid:96914:4800,4801)
I've seen some folks modify similar models in the series by including new meshes for the whistles/animated bell/new headlight/new pilot and even swap out pistons to older style, but I am not sure how they went about doing it.
I can figure out the config file side of things along with attachment maker to add in the library assets onto the locomotive I want to modify, however, I want to remove or at least "cover up" the original headlight/pilot/bell/whistle that is built in on the asset.
Of course, this is all for private use and will not be redistributed. Just looking to try and improve my kitbashing skills some more and don't really have the gray-matter to handle Blender to make my own models.
Is this something I could do on my own, or am I better off asking Ben in private about it?
I'm wanting to modify some of BDANEAL's older Generic series of SG locomotives by updating them to use the USRA Headlight/Whistle libraries, for now being the Baldwin Generic 2-6-0 (kuid:96914:4800,4801)
I've seen some folks modify similar models in the series by including new meshes for the whistles/animated bell/new headlight/new pilot and even swap out pistons to older style, but I am not sure how they went about doing it.
I can figure out the config file side of things along with attachment maker to add in the library assets onto the locomotive I want to modify, however, I want to remove or at least "cover up" the original headlight/pilot/bell/whistle that is built in on the asset.
Of course, this is all for private use and will not be redistributed. Just looking to try and improve my kitbashing skills some more and don't really have the gray-matter to handle Blender to make my own models.
Is this something I could do on my own, or am I better off asking Ben in private about it?