Modifications on existing meshes?

prre6

** Fire Department**
CO876a.jpg


Would it be possible to shave off the top of the stack on this mesh?

Fred
 
Yes, if you have the original mesh and permission from the creator, and assuming you know your way around the program needed to edit the mesh.
 
Could try an Alpha Mask as long as the stack is mapped separately from the boiler.... Then you would prolly need to use GMAX or 3Ds to make a new lip for the stack.
 
Ok. I have no idea what either of you guys said. O.O Ben did not say I could, however, I'm not putting it up for download. I'm just trying to make an engine look like this picture instead of asking someone to make one for free. Purely a personal asset.

83601_28519_Qty1_1.jpg


Fred
 
Short Stack, Invisible/Vanishing Paint

"Invisible Paint" in alpha -

Assuming this is like some of Ben's other steamers, you'll find it's set up so you can customize the tender and cab side lettering using alpha masking, that is, there's an "alpha" layer in the TGA files provided for those areas so you can substitute your own road name and number.

The trick (which I learned figuring out how n8phu modified one of my creations to substitute better couplers) is to make an alpha mask/layer for the main texture map, too. This would be (IMHO) a three-step process: first find the smokestack's source area on the main texture map TGA and eliminate the top of it by masking it (everything else remains unmasked). This is like using invisible paint.

Next, create the lip at the top with a bright line at the very top of the unmasked part and a dark shadow somewhat below it, and save your modified texture map with alpha layer using your paint program.

Finally, you need to add a line in the main texture map's texture text file in the asset file. The added line will indicate that the alpha layer is in the same TGA file as the main texture, but without it the alpha layer will be ignored. (I'm not at my hobby machine right now so can't give the exact wording - look at the texture text file for the changeable road name on this or another loco.) Commit the loco with the changes, and you should have a short stack with a satisfactory-looking lip at the top.

The one problem you may have is that ths smoke source attachment points will be higher than optimum because they're placed for the higher stack. This is OK, really, because there are a lot of variables to real-world smoke and it sometimes doesn't appear instantly at the top of the stack anyway. It's also possible that there's a separate area which is being used to color the *inside* of the stack, which you'd have to find and also mask. The symptom of this would be a black "ghost" tube visible only from the inside.

Have fun!
 
:eek:... Uhhhhhh, I'll pass. That is a little above my reskinning abilities at the moment. :hehe: I'll just look for a different 2-8-0 model else where. Thanks thoguh! I appriciate your help!

Fred
 
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