Max Number Of AI Trains

Found the problem. For some odd reason, it crashes only during night hours (in-game time from 8pm - 5am). I can have as many trains as I want when the game is set to day, dusk or dawn. But as soon as it goes to night and those lights appear. It crashes. Very werid.
 
Found the problem. For some odd reason, it crashes only during night hours (in-game time from 8pm - 5am). I can have as many trains as I want when the game is set to day, dusk or dawn. But as soon as it goes to night and those lights appear. It crashes. Very werid.
mmmm sound like a video problem
 
in one of my routes ive had up to 70 engines in AI, however the computers i have are top of the line ,using 2 ati 5970 oc video cards in crossfire ,and crossfire or sli does make a big difference to the preformance of the game ,some poeple say it does not however the simple test is to turn 1 card off and see for yourself ,you will soon turn it back on
steve
 
I only have one geforce 9800GTX+. And i've played more complexed games with more complexed lighting. But this is just odd. All video settings are set to the lowest I can set it for trainz. I just did a test and i could have around 55 AI trains without too much lag, Until about 8 of them are driving in the same area. But not a big problem. But 6 - 12 AI trains is my max on any route during nightime (in game)...
 
Are you using DirectX 9 or Open GL? Have you installed the latest updates for both? Are your NVIDIA drivers up to date? Have you tweaked your NVIDEO desktop settings?

I have a NVidia 8800 gts and Intel C2D @ 3.2GHz and can run 12 trains w/AI @ nighttime without system crashes on 2009 or 2010. When I get a chance I'll try it with more trains running and report what happens. I usually get 24FPS to 50FPS in rural environments but it dips down to about 12FPS in some of the more scenery complex (e.g. about 100 buildings) city scenes in jrfolco's Western Maryland Thomas Subdivision. It's a big route, with >300 miles worth of mainline trackage. I've never seen my CPU utilization go above 60% when running the route w/12 trains.

The only "problem" I've noticed is that Trainz somehow "forgets" what sound the steam locomotives are suppose to be playing back -- I end up with several completely silent steam trains into the session. If the steamers change to a different speed, their voices come back. Diesels never seem to lose their voice. I'm pretty well convinced the steamer's loss of sound is due to a bug in Trainz.
 
Im using Direct X 9. It's Up-to-date. Open GL will give me strange issues. Like all the text will appear as a white line.

My nvidia drivers are up-to-date as well using Driver versions 260.89.

In my Nvida Control panel. Everything is set to the "Lowest Quality" and "fastest Performence".

Same problem. I never had this issue before SP2. But that's when had Windows XP For about 3 days 'til i got Windows 7.

Could it be an issue with Windows 7?
 
Sounds to me like an object on the route with a faulty night texture. Can you set up a session with only the player train at midnight without a crash? If so, try it in different areas of the route, if not also try it in different areas, try to narrow down the location of the faulty object. If it doesn't crash at night with only one engine, try adding some of the engines used in the session a few at a time until you duplicate the crash, might be an engine with a fault in the headlight. Tough one to troubleshoot.

Dunno what my max is yet, but one thing I found is when you have 12 through trains and six pickup and dropoff trains per hour trying to use the same single track section for bidirectional passage and switching moves, it's a bit over the top for traffic jams. :hehe:

http://www.youtube.com/watch?v=f_z63ok4vlc
 
I tried it with a few routes. Even just a test route with the trains looping in a circle. I tried a few different trains. It doesn't crash with just one AI train. About 7 - 12 is the limit depending on the route itself before it crashes.

Here's the crazy part altho im not 100% sure since I only remember this happening once. If I have, lets say 20 sets of trains, each with an engine and about 5 other cars. I use the train, turn on the lights, and drive it forward without an AI in DCC mode and no crash. Til' I start setting AI drivers to drive. Once it hits the 7th one or so. Then it crashes. Altho again this only happened once while I was trying to figure out the problem.

Just too odd if you ask me...
 
It is peculiar that it happens only at night. If you change the one that crashes to 12 noon and "save as" with a different name, that one does NOT crash? What happens if you add two dozen AI trains at midnight which are all identical, same engine and cars for all 24 consists? I would suspect that the number don't really matter, it's when you're adding new AI trains you just happen to hit the one with the faulty headlight, the way to confirm that would be to use the exact same consist for a bunch of AI trains instead of the usual variety.
 
Only happens at night. I use the same trains for all of them. And different ones sometimes but no luck. If I add 24 trains that are the same with the same cars, Nothing will happen even at night unless I set an AI driver with a job to do. Even a simple job such as "Drive". Crash at night if theres 7 or more. I belive it does matter on the number because it's not on a certain route it happens with everything period and that same train can run at night as long as theres no more then around 7 AI trains moving. But I'll try it with more trains and even more routes but im certain I'll get the same thing...
 
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