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Do/Does the derailment(s) occur in roughly the same place each time? If so my first step would be to check the track for broken joins between the segments. My second step would be to check for incomplete track junctions (i.e. a small junction, usually involving a very short or hidden track segment, without a switch). I have had the odd occurrence of both and in builds prior to SP6.
No, it's always happened at random points. I fixed one of the trains in that video only for it to derail again a short time later. At that point I decided to remove that train from my route. Just wasn't worth the trouble. Personally, I think some of @davesnow assets might be broken. That train derail three separate times. Twice including KCS hoppers made by @davesnow and some older boxcar content.I've created knotted tracks at spline points. These are invisible to us because they look fine, however, AI finds them and derails. This is caused by incorrectly connecting track at a spline point creating a switch that has one or two branches that go into the ground instead of no switch at all.
Sometimes, there are no junction levers and the AI will hit those and complain about a junction missing lever.
You should turn on message history and open up the driver messages so that they stream. Doing so will list all the driver's messages instead of showing a single line and allow you to see exactly what's going on at this point.
Hint: Usually, derailments are caused by user error I would say 99.999% of the time.
Those suggestions NEVER work for me. I've tried that on every route with zero success. I've ran six passenger trains in the current session. All of them have made it across the entire route without incident. Three freight trains have derailed in random spots. Mine never did derail. All of the other trains I've dispatched trundled along without derailing. As for those @davesnow KCS hoppers I've used them in a different session. It was another route but still derailed so, something's up with them. If those hoppers derailing in different sessions on separate routes is just a coincidence, then I'm trying hard enough to identify the problem.Nothing about what you are describing and attempting to show us seems to be related to specific train cars and it isn't likely that Dave's cars are different than default game traincars. It is pretty obvious though, that most of use have never experienced this other than the aforementioned suggestions.
If that was the case, then ALL trains would derail upon hitting that broken joint or incomplete junction. That would include my trains operated by me. In fact, there's only four sets of crossovers and two spots where junctions exist. One is where the passenger station is separate from my mainline. Another spot is where an abandoned branch line joins the mainline.Do/Does the derailment(s) occur in roughly the same place each time? If so my first step would be to check the track for broken joins between the segments. My second step would be to check for incomplete track junctions (i.e. a small junction, usually involving a very short or hidden track segment, without a switch). I have had the odd occurrence of both and in builds prior to SP6.
Not doubting your words or efforts but I also had a similar problem - not derailing but the AI refusing to drive to the next destination when a manual drive worked.In fact, there's only four sets of crossovers and two spots where junctions exist.
Ever since I started using auto drive that hasn't been a problem for me. So that can safely be ruled out. This is why I do test drives as evidenced by my progress report videos posted on YouTube. Now I'm the one operating those trains but also do AI test runs as well. For the AI test drives conducted by me, NONE have resulted in derailments or refusing to drive towards that next destination.Not doubting your words or efforts but I also had a similar problem - not derailing but the AI refusing to drive to the next destination when a manual drive worked.
It might help if you posted the <kuid>s of those assets so that others could have a look.I think some of @davesnow assets might be broken. That train derail three separate times. Twice including KCS hoppers made by @davesnow and some older boxcar content.
Here you go:It might help if you posted the <kuid>s of those assets so that others could have a look.
We'll gladly take a look at your route and session. Upload them to the DLS or to a file sharing or online storage site and provide the link.
Sometimes, a fresh set of eyes will find the issue or even reaffirm the problem you are having. Others may even come up with a solution.