I know there are issues with some level crossings in TRS06, but is there a fix?
I refer specifically to Bloodnok's full barrier crossings. For those who don't know what the problem is, the sequence stops before the barriers can fall, and sticks so they cannot clear when the train has moved off - meaning that the crossing displays an amber light constantly.
Andrew
I refer specifically to Bloodnok's full barrier crossings. For those who don't know what the problem is, the sequence stops before the barriers can fall, and sticks so they cannot clear when the train has moved off - meaning that the crossing displays an amber light constantly.
Andrew