Legacy routes in TRS2019

hminky

Blind Squirrel
My main problem with TRS2019 was legacy routes. The old grasses and the trees looked awful.

Then I went counter intuitive with the sun. Turned the sun slider all the way down and adjusted the other parameters in the environment.

taned_6.jpg


The "G:" grass and "JVC" splines looked good.

taned_2.jpg



taned_4.jpg


The "FMA" spline grass looked good.

taned_1.jpg


The speed trees looked better.

taned_3.jpg


The old Carson Car Shops track with stubs looks good.

taned_7.jpg


The game is sorta TANEd

Eastern Kentucky in TANE

tane_ek3_1.jpg


Newer "CL" textures and legacy spline grass in TRS2019

taned_8.jpg


Harold
 
Last edited:
The problem lies in the materials those scenery assets. I would bet they all use onetex which is set to have complete roughness. If this value were reduced slightly I think it would make the materials look alot better. This can be adjusted in the shaders, I believe it is stdlight or something similar.
 
The problem lies in the materials those scenery assets. I would bet they all use onetex which is set to have complete roughness. If this value were reduced slightly I think it would make the materials look alot better. This can be adjusted in the shaders, I believe it is stdlight or something similar.
Just wanted TANE and TRS2019 to run the legacy routes better, nothing more.

Doubt if anyone will fix the legacy content, N3V has moved on from TRS2019.

oil_creek1.jpg


Nice to be able to have a work around for the grass shadows.

Harold
 
Now the Reading and Northern looks good in TRS2019.

taned_11.jpg


taned_12.jpg


The R&N was the reason I bought Trainz ten years ago.

Harold
 
Last edited:
The less defined shadows makes the mismatch between the track and ground from old routes less pronounced.

taned_002.jpg


Less need to go back and "screw-up" the route.

Harold
 
Back
Top