layering question (plus)

dstelley

Member
OK.
I wish I had saved the route/session because one aspect was really good. 30 words or less version...
in a session I downloaded, I had to back into a siding and couple up to a consist. but here's the twist.
When I passed a trigger, an animated yard worker/train worker etc.. would raise and lower a flag at the junction of the consist like a real worker would. Then when I coupled up, (completing that portion of the session rule I'm sure) he would disappear.

Anyone know how to do that or can point me to a session where that is there? Like I said in the beginning, I wish I had kept this one as it was really good. All I know is it used the "layer" rule.

Thanks in advance.
 
I'll reply to my own thread!
By looking at "dependent assets" of the command "layer.."
I was able to find it.
If anyone has UMR2014-summer, and wants to check it out its the halden yard sessions. Session 1 specifically but very likely others.

Anyone have other examples on how it can be used?
30 words or less it hides or shows session layors during game play.
 
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