justinroth
Well-known member
where I come from, we call em lakes! I am working on a semi-freelance northern Ohio/Great lakes route. I have been building since August, learning along the way (and subsequently going back to correct). I haven't done much driving but what I am wondering is the best way to do a large area of water. I have used a muddy river spline, textures, and textures under water, the latter being imho the best looking by a long shot. How much of an impact on performace would.....well, lets say I have some areas of 10+ baseboards just for lake and shore areas. Currently these large areas are texture only and they don't look half bad, would adding water kill my framerate on an outdated computer?