LAG

tardarkstar5457

New member
im new to trainz coming from railworks for years and that never lag like trainz does when i play game i hav nun else running and just so u no i bought 2009 and 10 out the store but when i hav graphics set low it lag when they high it doesnt lag like it does on low but it is still bad railworks looks way bettter then trainz in my opinion so no offense but wats causing the lag how to make it stop........... it feel like i wasted my money PLEASSSEEE HELPPPP
 
im new to trainz coming from railworks for years and that never lag like trainz does when i play game i hav nun else running and just so u no i bought 2009 and 10 out the store but when i hav graphics set low it lag when they high it doesnt lag like it does on low but it is still bad railworks looks way bettter then trainz in my opinion so no offense but wats causing the lag how to make it stop........... it feel like i wasted my money PLEASSSEEE HELPPPP

Trainz has a very rich set of content made by a wide variety of people not all of it is performance friendly. Railworks has mainly professionally made content and that makes a difference on performance, also the sessions are laid out with more care for how many polys are on screen at anyone time and how many assets are on screen as well. It makes a difference.

Select your content carefully and you should get reasonable results but we do tend to rely more on sheer computing power. There are some performance sliders on the menu and these can make a difference.

Cheerio John
 
To add to this, Rail Works also has a fixed camera region, meaning the user can only see a specific area within the game environment. This is not unlike a stage set where the camera focuses on the rooms and actors within the camera view and ignores all on the outside. With Trainz, no matter what version, the camera can see everything including assets, as they are called in Trainz, outside of the operating area. On many routes, it's not uncommon for creators to put in full forests, towns, and even hidden scenes many kilometers/miles from the actual railroad line.

John
 
To add to this, Rail Works also has a fixed camera region, meaning the user can only see a specific area within the game environment. This is not unlike a stage set where the camera focuses on the rooms and actors within the camera view and ignores all on the outside. With Trainz, no matter what version, the camera can see everything including assets, as they are called in Trainz, outside of the operating area. On many routes, it's not uncommon for creators to put in full forests, towns, and even hidden scenes many kilometers/miles from the actual railroad line.

John

is there a way to change that or no
 
In Rail Works, no. In Trainz yes.

With Trainz you can place assets, such as trees, buildings, etc., just along the tracks or no deeper than a baseboard if you want. You can also create a route as deep as you wish, so set your limit to 3 baseboards and put the track in the middle, but keep the baseboards on either side as scenery buffers. One of the more successful, performance wise solutions I have found, is 3 baseboards either side of the tracks is a good compromise. This allows for distance rolling hills, without them begin cut off, and gives the feeling of more landscape than there really is.

In case you are wondering, a baseboard in Trainz is 720 meters x 720 meters. Two baseboards is just under a mile, making a lot of scenery to cover even with only 2 baseboards. At the moment I am working on a route based on a topographic map that uses an underlying DEM file created by a third-party utility called TransDEM. The DEM and corresponding topographic map covers much more area than I need. Rather than cut holes in the landscape by deleting the baseboards, I plan on only scenicking what I can see from the outside camera and leave the middle empty with just the topographic map printed on the surface. This will let me heavily detail the areas closest to the tracks while not worrying about the outside area.

This brings on another technique that is quite common on real model railroads. Keep the details highest closest to the tracks and where you will see them while using lesser detailed trees and objects for the background. This can help boost performance substantially in a scene.

There are of course other issues, such as the number of polygons in the assets used, that can cause the performance lag. For this you need to experiment and choose your objects (assets) carefully. Some of the newer Sketch-Up converted models tend to be very high polygon, and due to how they are textured, will tend to cause performance hits. As you build routes and gain experience, you will find which objects to use and which ones to avoid. Since you are using TS2009, you may want to try TS2010 instead. TS2009 didn't quite have the better performance that the slightly newer TS2010 has since TS2010 is in essence and upgrade to TS2009 with bug fixes and quite a few extras.

John
 
I FORGOT WERE TO FIND THEM BUT IK THEY MATCH THE REQUIREMENTS

No need to shout. Lag issues are usually due to having a low-end computer. Which requirements do you meet? The Minimum or the recommended? If you can find them some good ones to post for us to help you with is: Graphics Card, Ram, CPU, and Hard Drive space.

peter
 
what is your system specs?

I FORGOT WERE TO FIND THEM BUT IK THEY MATCH THE REQUIREMENTS

Trainz doesn't quite work like that. If you choose a low poly track and a diesel loco and repeat the same wagon and have no scenery practically anything will run at a reasonable frame rate. Use a more detailed track in an urban environment with six different speed trees, five different steam locos and different wagons and even without a sketchup made house you'll be needing a liquid nitrogen cooled system.

If you give us your system specs then its somewhere to start.

TS12 usually gives slightly better frame rates.

The positive side of Trainz is the very wide range of assets available for free. You aren't showing where you are from but on the UK side skipper1945 has some very nice steam locos, Whitepass if you are into US rolling stock and locos. There is some payware but there is a lot of very high quality freeware amongst the free stuff.

Cheerio John
 
Quite allot of laptops that seem to meet the recommended specs, will not run Trainz well at all.

Most laptops are not meant for any gaming at all.
 
No need to shout. Lag issues are usually due to having a low-end computer. Which requirements do you meet? The Minimum or the recommended? If you can find them some good ones to post for us to help you with is: Graphics Card, Ram, CPU, and Hard Drive space.

peter

forgot caps on lol
 
Some ideas to make Trainz run faster:

Adjust your video settings: Main Menu - Options - Video Settings and adjust them how you want, the lower, the faster.
Disable Shadows: Double click icon - Options - Advanced Options
Disable any content in content manager that you will not use. For me, I live in the U.S., so I disabled any trains or rolling stock that I wouldn't use, so anything from other countries. This may help a little, and once you disable it, you can enable it again. It also helps when you are searching for some locomotive or train car in the game, because there isn't as much content there.

I hope this helps!
 
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