"It was an accident! I swear!"

It WAS a pretty casual model trainzing session when...
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I am exceptionally good at getting the switches wrong.
So, I went back and changed switches and what the SD40s were pulling and stuff... and it was all fine and dandy. Except I forgot the consist I gave it had some long train cars that derail on some curves...
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Welp.
 
Oops

This is a reason why you do test runs:
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More investigation needed what is wrong with the tunnel entrance. Current guess: The track outside the tunnel and the track inside the tunnel are not connected :hehe:.
 
A BNSF train from Garrision was headed to the Butte yard to set out a few cars with the BA&P, but against the plans it fell through the bridge causing several hours of traffic jams in up town Butte.
 
Well... I guess I need to make sure the track is connected. I'm pretty sure I held shift while building this test area...
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So it turns out this Climax was being driven by Buzz Lightyear:
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"TO INFINITY AND BEYOND!"
Honestly, how does a geared loco get so far off the map? I have no idea. It was spinning as well.
Also, too many Castles can end very badly:
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ConsistDataHandler, y u do this?! You can't put locomotives inside each other, silly program!
 

Best pro Trainzer 2014

I agree with that statement :B


I decided "why not play around with one of my old routes, just for fun" and I added a small overgrown track near a ledge. So I made a couple trains to run... and then...
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Stop holding shift when building your tracks, ya dingus!
 
Hit the end of the route on this one.
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Had a longer grain train on a newer and extended version of the route, which, did the same thing as above. Except there was a bridge.
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And this just happened today. There was a high speed autorack train on one track, and a slower moving freight on the adjacent track. My switch luck dictated the freight would go into the autorack train.
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None of the autoracks derailed. But 30 seconds after the train hit the end of the route at 112 km/hr. woops.
 
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