norfolksouthern37
what's a normal map?
i think a majority of the files were not made right to begin with, not that the standards 'keep changing'.
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In any event, I think the real issue with doing any plans like this is finding people to actually do the work. You can talk about theories till the cows come home, but if there's nobody to do the actual work then all you've got is a dream.
i think a majority of the files were not made right to begin with, not that the standards 'keep changing'.
(Edit: Talking about alpha textures IIRC.)Prior to TRS2006 the textures did not have to be the same size in pixels, but they do
now.
Also I saw a post talking about "progressive" meshes not being supported (though the version of Trainz used wasn't mentioned, I assume it was a recent one) with a suggestion to use a LOD mesh instead. So from these examples, which I've found without even really looking into content creation, it looks like the standards do change from one version to another.# All TS2009-version 3D models require normal maps (previously this was only supported on specific asset types)
# TS2009 ground textures require normal maps and are of a higher texture resolution.
i think a majority of the files were not made right to begin with, not that the standards 'keep changing'.
It's a bit of both. Some methods change over time some errors were difficult to detect in earlier versions but TS2009 threw them up. Sometimes what was acceptable in previous versions ie no shadow suddenly become an error, or BlueStar couplings and icons for example.
Whatever the reason we have unclean data and normally for something like this step one is clean the data up and its step one we don't seem to be able to do.
Cheerio John
Naysayers Win!
3. Any asset on DLS which cannot be automatically fixed so as to work in TS2010 (native mode or compatibility mode) without any errors or warnings is automatically deleted.
There are some things which could be done with Cron jobs:
1. Any asset on DLS which requires any dependencies which aren't available on DLS is automatically deleted from DLS.
2. Any asset on DLS with common errors in its config.txt file which can be automatically fixed using similar logic to that in Trainz Objectz has them fixed. This would only be the modern equivalent of a traditional human editor correcting spelling and typing mistakes, so copyright wouldn't be a concern.
3. Any asset on DLS which cannot be automatically fixed so as to work in TS2010 (native mode or compatibility mode) without any errors or warnings is automatically deleted.
The same needs to be done with all the built-in assets in the next TS2010 service pack.
John
I think the word you're looking for is "realists."
Frankly you sound like a project manager, full of good ideas with no idea of how to implement them, or what is involved in doing so. You can't just throw together a php website and a database when the fundamental problem with the DLS is that of data quality. The programming adage "cr*p in, cr*p out" springs to mind - it doesn't matter what front end you put on it, the results are only as good as the data. In this case the data is not very good.
I think it is the dumping part that is drastic. Perhaps downgrading to a lower version would also work. Even if the author claims it is for TS2010, if it only works in TC or TRS2006, or even TRS2004 for example, that is how it should be categorized. For those where the correct version can not be determined, create an unknown version with a suitable warning....means it would have to be drastic.
John
Excellent idea, but of course it would make the cleansing program rather more complex.Perhaps downgrading to a lower version would also work.
Already done. For TRS2004 users the third-party Trainz Objectz utility automatically fixes a lot of the common errors in config.txt files. However, TRS2006 and later use a database asset management system which isn't compatible with Trainz Objectz.Even a batch utility for users to utilize the improved data to cleanup their own local installs using the public asset data would not be all that hard
The problem with todays culture is that people expect instant gratification, so if any work is required or time to undo what has taken years to get messed up, then its just deemed as unrealistic, undoable, never will work.
There is nothing here that can't be fixed with time and effort and with more can do it attitude. If Auran fixed it in the next release there would be a lot of happy people.
Have you actually read what really being said here? A database effort focused on data cleansing and quality would be very doable and pretty easy to implement. Even a batch utility for users to utilize the improved data to cleanup their own local installs using the public asset data would not be all that hard and people could continue to use the Auran tools.
What is happening here in my humble opinion as it all to often does in forms is that egos and opinions without facts are ruling the day.
I've love a corrected, easily searchable DLS, but we are not in a position to provide it.