Is there a baseboard limit?

Michael_Evans

thread killer
I've seen some huge routes and just wanted to know, is there a baseboard limit or is there an infinite number of boards. Maybe if you go too far in one direction you hit the first board as if traveling around the world.
 
Is there a baseboard limit?

Yeah, your PC! :hehe:

And in Trainz world, it is flat not round.




Cheers

Nix
 
@ Michael - limit is imposed by max file size Trainz can open, IIRC 2gig. Biggest file it has to open is the route gnd file. You could (with difficulty) achieve that limit in a single phenomenally complex board...

@ Nix - thorny lizard thing - I had to Google it and that doesn't happen often!!!!

Andy ;)
 
I've seen some huge routes and just wanted to know, is there a baseboard limit or is there an infinite number of boards. Maybe if you go too far in one direction you hit the first board as if traveling around the world.

A while back someone claimed 2500 boards but also claimed that trainz stalled ....

Ish
 
I’m working on a very large route that I generated using TransDEM. The route is being designed in TRS2004, but will work in TRS2006.

After generating the map, I exported it into TRS2004, packaged it into a CDP, and could not get it to open in either TRS2004, or TRS2006. Unfortunately, I had the filter width set too high, and ended up with a GND file of 583 MB and a total of 3880 baseboards.

I went back into TransDEM, reduced the filter width, exported the map into Trainz, and ended up with a GND file of 341 MB, and 2790 baseboards. I packaged the map into a CDP and successfully opened it in both ’04 and ’06.

The limit of baseboards in my case was somewhere between 2790, and 3880 baseboards.

Regards, Joe
 
This is an interesting thread! I was focused on the number of boards as well, but I guess that's not entirely the point. So what is? What takes up the most space or power?

I'm working on a layout, it has app 200 boards with "stuff" on it, and another 50 boards with just water surroundings. I figured that was approximately the size I could handle to plan and work on in a reasonable time. But I do worry that my plan will become too "heavy" to handle for a regular PC. The landscaping I've done so far is very dense, I put a ton of trees, grass, crops (as in splines), houses, roads, animated people and vehicles, animals etc etc, in order to make my world as realistic looking as possible. Then of course there's going to be tracks and trains, I have one ferry (transfer table) already and is hoping to put another one in there, also have a couple of ships running around on invis-tracks, and one airplane on yet another invis-track.

Am I getting too ambitious? I worry about this because I really don't know what eats up power and what doesn't. I don't see much point in having a big route, if there's no landscaping around it, then I might as well drive around in a circle.

Is it about how many consists one has running? As in one can have a big route, but only use a few consists (train, ship, plane or otherwise) at a time? Or is the route itself (map and landscape) the culprit?

Anyone with experience, please tell me what the deal is ?

I'm running TRS2006 (SP1) by the way, and this is my first real route, I'd hate to get half way through it only to discover my PC can't handle to run it anymore!!

Grateful for any advice,

Jytte
 
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Xcuse my ignorance fellas, but who does TransDEM work and where do I get it?

TransDEM is an excellent terrain generating software. I’ve been using it for several years. It is payware, but well worth the price. More info is available here: http://forums.auran.com/trainz/showthread.php?t=19532

This is an interesting thread! I was focused on the number of boards as well, but I guess that's not entirely the point. So what is? What takes up the most space or power? Jytte

Bach in February I uploaded the Cumberland to Connellsville route to the TPR download Depot. It has 1343 baseboards, and the CDP is approx. 60 MB in size. It is a heavily detailed route, but runs reasonably well. In some high poly areas the FPS drops to 9 or 10. I tested it on 3 different computers before uploading, none of which were exceptionally "High End",and it ran quite well.

When designing a route, you should try keep the number of different objects to a minimum, using them over and over again. Once Trainz absorbs these original objects into memory, your frame rates should be good when travelling through high poly areas. For example, the Cumberland to Connellsville uses 6 different trees for the whole route.

If you're interested in taking a look at the route, you can download it here:http://trainzproroutes.com/downloads/index.php?act=view&id=792

Regards, Joe
 
Hi Joe,

I had heard about using the same object multiple times, and that works well with trees and grass (and boy do I use a lot of grass). But with buildings it's another matter. I don't mean to be critical of somebody else's work, but I really don't much like to drive into a "neighborhood" consisting of 50 of the exact same houses (although some of the cookie-cutter neighborhoods around here look like that too
fnis.gif
).

Thanks for letting me know about your route, I will have a look at that.

Jytte
 
Joe, re: route
Is it not in DLS because of size? Just downloaded it, and picking dependencies on DLS at the moment. Is there not a session to go with it?
 
this is a real pain. There are 55 missing (correction: unknown) kuids, so I try to have CMP search for them, but it won't. I cannot even copy the kuid, so I have to write each number down, then go into DLS and type it in, and lo and behold, it comes up.
Is this the way it's supposed to be or am I missing something??
 
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So, I couldn't wait, just tried your route. That thing is HUGE. I put a loco on it, and can drive around no problem. That's great! What a lot of work you did here. At the moment all the track areas are sitting on grey board, that's obviously one of the missing kuids, so I'll have to go digging before I can truly enjoy your route. Thanks.
 
Hi Joe,

I had heard about using the same object multiple times, and that works well with trees and grass (and boy do I use a lot of grass). But with buildings it's another matter. I don't mean to be critical of somebody else's work, but I really don't much like to drive into a "neighborhood" consisting of 50 of the exact same houses (although some of the cookie-cutter neighborhoods around here look like that too).

Thanks for letting me know about your route, I will have a look at that. Jytte

Jytte, What I meant by using the same object multiple times was to use one of each house in a specific neighborhood. For example , if you have 20 different houses, you can use all 20 in neighborhood “A”, and again in neighborhood “B”. This avoids the “Cookie Cutter” effect.

Sessions: As far as sessions are concerned, I prefer to leave that up to the person downloading the route.

Missing Kuids: You should be able to find most of the missing dependencies on the download station. Be sure to check all of the versions boxes, as some of them are old.
The area around the track is a texture called “Bowrock 4” kuid 41426:21133. It’s on the download station.

About 10 of the missing dependencies are “HOG” textures. They were the original “Tiger Lines” when the route was generated. I incorrectly assumed that they would disappear when the route was covered with ground texture. They are not necessary to operate the route, but if you wish to add them, they can be found here: http://www.fishlips.net/Trainz/Hog Textures/textures.zip

The station in Frostburg and Meyersdale can be found on Prowler’s web page located here: http://steammachine.com/prowler/
Click on Trainz UTC SP3 under “Structures”. It’s called The Ridgway Depot, and is the second from the bottom.

If you have any additional questions, let me know.

If anyone would like to view the route before downloading, I have a video on YouTube here:http://www.youtube.com/watch?v=3JJ_Ko-qppU

Regards, Joe
 
Thanks Joe,

Yea, I know what you meant, I was just venting my frustration I suppose. I still have to make a ton of houses for my layout though, but that's fun. Thanks for the tips on the kuids, I will find the missing ones that I need for texture. That's quite the route you've made. I'm heading over to YouTube to watch your video right now, just have to pry the hubby off the couch first, so he can watch it too, he he.

Just watched your video, that's a beautiful drive! Hats off to you for your meticulous work and landscaping
thumbsup.gif



Jytte
 
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Thanks Joe,

Yea, I know what you meant, I was just venting my frustration I suppose. I still have to make a ton of houses for my layout though, but that's fun. Thanks for the tips on the kuids, I will find the missing ones that I need for texture. That's quite the route you've made. I'm heading over to YouTube to watch your video right now, just have to pry the hubby off the couch first, so he can watch it too, he he.

Jytte

Jytte, if you're looking for houses, go into the download station, select "Username" and type in "Sirgibby". He has some really nice houses that are finely detailed. I use only the "LoPoly" ones.

For commercial structures, try "DMDrake" on the DLS. You may have to scroll a bit, as Dave has a very large selection of assets.

Again, be sure to check all of the "Version Boxes".

Regards, Joe
 
Oh, there are so many really great houses out there, that's not my problem. I didn't mention in this thread that the layout I'm working on is Danish, and there's next to nothing danish out there. I can use some German buildings that are similar to what you would find in Denmark, but not many. Even when i find a building that would be nice, there's often some sort of sign or writing on it (in whatever language other than Danish), and I won't have that (I know, I'm picky). So I'm making stuff in Sketchup, and waiting (impatiently I might add) for Decapod to finish the exporter for Sketchup-Trainz.
 
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