Increasing the limit of people in a train

mity22

New member
I think I may have asked this once before but I cant find a way to do it so im asking again is their a easy way to increase the amount of people you can get in a train ,as in a route ive got half the people on station wont get on the trains?
 
I think I may have asked this once before but I cant find a way to do it so im asking again is their a easy way to increase the amount of people you can get in a train ,as in a route ive got half the people on station wont get on the trains?

You can edit the queues in the coach's config.txt file to increase the number of passengers that are carried.

Cheerio John
 
Altering the number of passengers will work for invisible passengers. For visible ones you are limited by the number of attachment points provided by the original creator. If you know how, it is possible to add extra passengers for your own use by adding an extra mesh.
 
Thats something ive not been able to master you dont have any ideas on how to add an extra mesh by any chance.
 
I think I may have asked this once before but I cant find a way to do it so im asking again is their a easy way to increase the amount of people you can get in a train ,as in a route ive got half the people on station wont get on the trains?

You have 5 options:

1: Set the station to have fewer passengers;
2: Use coaches with higher seating capacity;
3: Make the train longer;
4: Use coaches with invisible passengers and increase the number of passengers;
5: Or if you want to get dirty, put more attachement points into the mesh.

Hope this helps.
 
Thats what I think ill try increasing the amount of invisible passengers but will it increase the amount of visible ones or do I have to add these attachment points to the mesh, ive no idea how to do that so I guess ill have to find help if I do that.
 
Do a search on teddytoot and mesh and you will find several posts where I describe the basic method. You need a basic knowledge of GMax (or Blender - to save John posting :) ), how the passenger queue works in the config file (see CCG for this) and a copy of fileviewer, so that you can work out where the attachment points need to be.
 
Do a search on teddytoot and mesh and you will find several posts where I describe the basic method. You need a basic knowledge of GMax (or Blender - to save John posting :) ), how the passenger queue works in the config file (see CCG for this) and a copy of fileviewer, so that you can work out where the attachment points need to be.

3DS works as well.

Cheerio John
 
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