I have a problem every time I try downloading some dependencies

DavidSaguna

New member
So I just bought the game, and whenever I'm trying to download a map's required dependencies, I get this error (re-downloaded 3 times, same error) happening at he same dependencies, not all of them. What can I do?
Image link below:
[url]https://imgur.com/ELmqquw
[/URL]

If worth anything, I'm using T:ANE.

 
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That's common with downloads of large assets in T:ANE. Usually, just right-clicking and downloading again will just instantly install it, as it has downloaded. There is just something about the download process that does not complete successfully with large downloads. But you say you have re-downloaded 3 times, so I am not sure why it is not completing on successive tries. Perhaps try doing the download from CM?
 
From my own personal experiences there are two things that I would look at (if applicable):-

  1. Your anti-virus software. It may be scanning every file that Trainz is opening. Remedy: add tane.exe to the anti-virus realtime exclusion list
  2. Your VPN. It may be blocking access to the DLS (mine was, don't know why it just did!). Remedy: disable the VPN when accessing the DLS.
 
There may be another reason. Do you have a First Class Ticket? If not, the download speeds are capped a very slow rates (on the order of 7-15Kb/s). At the same time, it may be disconnected at any time for no reason at all.

Bill
 
Short answer: yes. The game is one thing, the FCT is another. With an FCT, you can download for ANY version of the game you buy. I see you only have one, so it does seem a bit unfair. However, when you have a lot, like me for instance, it allows a much faster download speed for every version. I typically get 2.5 to 3.3MB/s--that MegaBYTES per second, not KILObits per second. A vast improvement and well worth the money.

Bill
 
Having an FCT only benefits downloads from the DLS. All other downloads, such as DLC from the Content Store and software installers from the MyTainz site, will always be at the maximum possible speed allowed by your internet connection.
 
And they haven't increased download speeds or raised the daily quota to compensate as assets have grown much larger with the newer versions, so it gets worse as time goes by.
 
That's true, they need to get money somehow, but make download speeds reasonable. At least 500kbps instead of 5. And yeah, it's okay to pay for download speeds but not being almost forced to do that in order to not wait 1-2 days to download stuff that only has around 50MB
 
I am downloading at slow or free speed from the DLS, for 13 hours continuously and the average speed per hour ranges from 35 to 40 MB. This has been the case since the beginning of Trainz, it's a matter of patience or time, or buying a first class ticket.
I don't usually buy first class tickets, but I have time and patience, and I tend to leave my computer on at night and have a lot of content installed in the morning.
 
I just did a Google search on the topic "Downloading Game Content" and got some interesting results.

The problem of slow and failed connections is fairly common across a range of game titles if you judge from the number of posts (obviously those who have no problems at all rarely post). F1 2022 (on Steam) and EA are two examples that stood out.

A common sore point amongst posters was the use of DLC (not referring specifically to Trainz as the acronym is a common one in the gaming world) for monetization. Some game titles deliberately hold back content from the purchased game to be sold separately as DLC. Common complaints included the DLC being "overpriced" and that it was "an incentive for developers to leave items out of the initial release" (Elder Scrolls IV was given as a specific example).

The reality is that commercial bandwidth and storage costs money, while personal bandwidth and storage can be free or at a very low price. People can confuse the two. My Microsoft OneDrive space, for example, costs me nothing as long as I keep my used storage below a set size, after which I have to pay a fee. The last that I heard, N3V uses Amazons servers to store their data and software (I assume that means all software installers, DLS and DLC).

Amazon's pricing for their S3 Simple Storage Service (storage only) is:-
First 50 TB$US0.023 per GB per Month
Next 450 TB$US0.022 per GB per Month
Over 500 TB$US0.021 per GB per Month

Their pricing for "extra" services (such as millisecond access to data and various levels of backup security) will add to these costs.

I have no idea how much data N3V is storing but if it is 50TB then that will cost $US1,150 per month or $US13,800 per year, with no "extras". Then add in the bandwidth costs (pricing unknown).

My thoughts and observations.
 
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