I just did a Google search on the topic "Downloading Game Content" and got some interesting results.
The problem of slow and failed connections is fairly common across a range of game titles if you judge from the number of posts (obviously those who have no problems at all rarely post).
F1 2022 (on
Steam) and
EA are two examples that stood out.
A common sore point amongst posters was the use of DLC (not referring specifically to Trainz as the acronym is a common one in the gaming world) for monetization. Some game titles deliberately hold back content from the purchased game to be sold separately as DLC. Common complaints included the DLC being "overpriced" and that it was "an incentive for developers to leave items out of the initial release" (
Elder Scrolls IV was given as a specific example).
The reality is that
commercial bandwidth and storage costs money, while
personal bandwidth and storage can be free or at a very low price. People can confuse the two. My
Microsoft OneDrive space, for example, costs me nothing as long as I keep my used storage below a set size, after which I have to pay a fee. The last that I heard, N3V uses Amazons servers to store their data and software (I assume that means all software installers, DLS and DLC).
Amazon's pricing for their
S3 Simple Storage Service (storage only) is:-
First 50 TB | $US0.023 per GB per Month |
Next 450 TB | $US0.022 per GB per Month |
Over 500 TB | $US0.021 per GB per Month |
Their pricing for "extra" services (such as millisecond access to data and various levels of backup security) will add to these costs.
I have no idea how much data N3V is storing but if it is
50TB then that will cost $US1,150 per month or $US13,800 per year, with no "extras". Then add in the bandwidth costs (pricing unknown).
My thoughts and observations.