I Finally Erased RailWorks

It would be interesting to find out how many of the 4 million people are actually aware of what they are signing up for, as the details are hidden in Steam's SSA (Steam Subscriber Agreement).

I also feel that game distributors should shoulder some of the responsibility that comes with putting it on Steam, including restrictions on how patches are distributed.

Shane

It is my understanding that you could by $1,000 worth of add ons for a sim ( we know which one I am talking about ), and if Steam decides you are finished, you are finished, period. The Supreme Court wouldn't even touch that case. :confused:
 
If you go to the Steam site there are 4 million people playing on Steam. I guess the people who are afraid of Steam need a thicker tin foil in their hat.

If a game has multi-player it WILL be on Steam.

Harold

Yes, because companies never screw purchasers of their digital content...except Walmart, Amazon, Microsoft (twice)...
 
I guess it's horses for courses, but IMHO Steam is far less insidious a DRM than the likes of Securom or Starforce which put a root kit on your PC. I love helicopter sims but I won't touch Black Shark due to it used Starforce.

A large mumber of games now have Steam as the jacket, yes there is a risk if you do something stupid like cheat on line they will cancel your account and they do seem to operate outside any sort of consumer legislation, but it has become a necessary evil to play many modern games.

Actually, I find most incarnations of Securom and Starforce to be less-damaging than Steam. Regardless, it simply isn't worth the hassle.
 
Plus honestly, I think most who are deleting up to 50GB worth of product in exchange for 7GB worth of product because they are happier aren't caring too much about graphics superiority. For me it boils down to form and function and Trainz blew me away..

Graphically though, it does a fine job and depending on the route I've already seen it hold its own with Railworks.

I also wasted no time stripping the paint jobs off freeware and repainting it for my personal railroad.. :D

8311197303_95967a5cc6_o.jpg

The functionality is a big plus for me and so are the awesome screenshots from other users. In fact, the amount of freeware available is reason enough to choose Trainz over Railworks. I have also done some personal repaints and experimental repaints. Trainz is a far better value for your money than Railworks.
 
I've got to agree there, as most content on RW is payware, compared to Trainz that has mostly freeware. Most people would probably not be able to afford the packs required just for one route to work properly.

Shane
 
And let's not forget the fact that with Content Manager, you can put your own spin on an engine by changing the hornsound too. Nothing like that in Railworks. And all this stuff about draw distance and other things--Trainz is designed for a wide range of computers, so somebody might have a high end flight sim computer with a lot of RAM and hard drive with awesome graphics, but others might have something like mine, which has 4GB RAM, 500 GB hard drive, and a fairly good video card. It's a good thing to be able to turn off antialiasing and reduce the draw distance so it will work good on lower end computers. When it comes to ease of use and an easily tweakable configuration, Trainz comes out on top. MSTS is good on the prototypes but needs major file rework. WinRAR is an absolute headache, it would be much easier to just make the executable files for that sim. I've run all three of the big ones: Trainz, MSTS, and Railworks. Trainz outranks both by a long shot.
 
Trainz is designed for a wide range of computers, so somebody might have a high end flight sim computer with a lot of RAM and hard drive with awesome graphics, but others might have something like mine, which has 4GB RAM, 500 GB hard drive, and a fairly good video card.
And some might have Pentium 4 processors and get 3 FPS in TS12. On my mac version though, trainz runs very well, and I probably won't try another rail sim.
 
I've got to agree there, as most content on RW is payware, compared to Trainz that has mostly freeware. Most people would probably not be able to afford the packs required just for one route to work properly.

Shane

I was told by several people when getting into train sims that $1,000 was an amount that was often spent on RW payware. I don't think I have spent more than $150 total so far with Trainz payware.
 
I did half a dozen routes and about 30 reskins and mods for railsim/railworks, like my MSTS and Trainz creations those are all free, batteries included no assembly required works out of the box. It is POSSIBLE to change sounds and physics for RW addons, I hacked a BR-294 and DB101 for US couplers, changed horns and added bells here and there, but it's a lot more complicated than Trainz and takes a ridiculous amount of work for really simple things.

Again the biggest problem is the AI traffic, I even tried crazy workarounds like diamond crossings with signals linked to the wrong tracks, but it's completely hopeless for even the most basic interaction with AI.
 
I did half a dozen routes and about 30 reskins and mods for railsim/railworks, like my MSTS and Trainz creations those are all free, batteries included no assembly required works out of the box. It is POSSIBLE to change sounds and physics for RW addons, I hacked a BR-294 and DB101 for US couplers, changed horns and added bells here and there, but it's a lot more complicated than Trainz and takes a ridiculous amount of work for really simple things.

Again the biggest problem is the AI traffic, I even tried crazy workarounds like diamond crossings with signals linked to the wrong tracks, but it's completely hopeless for even the most basic interaction with AI.

The biggest problem is steam making it all go away. You have two options with "correcting" Railworks.. Modify all the default junk and pray to god you're extremely good at never letting steam touch it again. Or the other way is clone everything default, modify it and then modify any scenarios to use the modified cloned stock..

Either way.. I own the entire RSC catalog, paid for about a quarter of it, rest was gratuitous via RSC (don't ask, I'm not here to kiss and tell) and here I am enjoying $20 Trainz with $12.50 worth of payware over Railworks packed with close to $2000 worth of product.. And now deleted. The fact I walked away and came back 8 months later to have the game rendered useless (it wouldn't start) because of a bug in the core (fixed days later mind you) is telling.

Then the big Donner Pass re-release.. Then I connect 50 cars to 50 cars at 1mph and watch my train rocket backwards as another train that I'm not even driving makes a rainbow.

Sniper, you should be familiar with this "error".. No amount of fancy graphics and tons of product is enough to put up with the constant goal post movement and rage inducing bugs that have been around for years.


szcar.jpg
 
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Ha, ha, made me smile raildumper and you have my sympathy on RW on a repeated Trainz discussion. It will no doubt keep coming back here time after time under one excuse or guise of another. Now I just treat each occasion as another version of the film Groundhog Day so one doesn't get too hepped up by the pointlessness. That case is well represented time after time. When the threads reach the 10th, I will treat mself to a meal in a posh restaurant because it will have verified my prophecy! Then buckle down to my route build continuation on this the best and easiet Train Sim to build with. It's like the endless stuff across in the ex-colonies anout "cliffs" Ha, ha. :D
 
stycks, nothing new about that one;

http://www.trainsim.com/vbts/showthread.php?264028-Caution-land-mines-on-track

That turned out to be the bridge loft kicking from underneath, bounding box on the cars was set too low. This;

http://www.trainsim.com/vbts/showthread.php?266533-M-S-T-S-2-1

Shows exploding couplers in post 3, but since they were having so many problems with doubleheading and engines getting confused service numbers anyway they "fixed" it by disabling the feature. After railsim patch mark 2 once you couple more than one engine onto a train the engine you're not in at the time of uncoupling is no longer capable of being driven independently. That was my biggest problem with the whole crew, if they couldn't figure out how to debug something they just disabled it. That's how we got the locked manual switches, it was supposed to cure the creeping AI - didn't work, but they never unlocked the switches.

http://forums.uktrainsim.com/viewtopic.php?f=339&t=117900

Seriously? All of that to set up one simple meet that falls apart if you breathe on it wrong and they find that acceptable?

http://railworksamerica.com/forum/viewtopic.php?f=8&t=6315

Seriously? All that to get a few trains to spawn from a portal and they find that acceptable?

I wasted a couple years trying to convince them idiots they were going down the wrong road, it never needed to be "further enhanced", it should have been ripped out and replaced from the beginning regardless of how many existing scenarios would have to be redone. I'm never going back, that game went from useless to hopeless, there's no way to fix it now.
 
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