How to properly start off a route?

PivBoi

Trinidad Kiddo
need some help how to properly start off a route like how are you gonna lay tha track the surroundings portals etc etc
 
There is no one way to start and different creators will give you different answers. What works for one creator may not work for others. Each of us has our own techniques which can significantly change between projects.

It does depend a great deal on what you are creating.

During the last few years I have only modeled real railways so (and the following is my technique, others will have a different order) I:-

  1. lay out the track
  2. use topographic information to set the track height and the smooth tool to bring up the landscape under the track
  3. use topographic information to set the elevation of the land around the track
  4. add in natural features such as creeks, rivers, lakes, etc
  5. use map information to add man-made features such as roads, fence lines, buildings (towns are the most difficult), etc
  6. paint the surface textures, add vegetation
  7. go back and revise, correct, modify, improve as needed (it is very important to know when to stop this step)

That works for me but I change this sequence for different projects.
 
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Also, a good tip for making routes is having ideas first. Come up with a plan; what railroad you're modeling, what area of what country your modeling, what the terrain looks like, are towns big or small, etc.
 
Add to that a purpose and back-history for your route.

What's the purpose?

- Is this a tourist line?
- Is this a mainline Class I railroad with many feeder lines, branches, and connecting railroads?
- What industries does the rail line serve?
- What towns?
- What other railroad interchanges with the railroad you're building?

The back-history.

The purpose of a back-history is to keep the scope within reason for the route. Before I built my current personal route back in early January 2004 after experimenting in December 2003 with route building, I based my route on local history and geography in my area. I have an extensive route history which I have written down and updated periodically. This story reads like one of those chapters in the Kalmbach Shortline and Operations books with history on local short line railroads. This back-history has kept my choice of assets within the geographic area to what they would be if this was the real world. I chose certain buildings and trees and the kinds of industries, and when setting up sessions over the years, I have kept the trains to the kind found in my area that I built. This background for the route also prevents things such as coalmines in the Grand Canyon and other things that don't make sense, and really does make finding assets a lot easier.

As for starting a route, I recommend looking at lots of pictures of real railroads in the geographic area you are interested in including maps as well. Google Earth, Topographic Maps, Historic Aerials, and many other maps services located worldwide, are your friend. These various maps will give you an idea on how the yards and terminals are laid out, and the pictures will give you a picture, no pun intended, on what the service looks like, or looked like in the past.

Start really small. My first route started out as 4 baseboards. Yes, A little cube in the middle and grew up from there as I expanded the route. My route is now 18 years old this year and covers about 200 miles of track counting branches and yards. I didn't work on it every day and I didn't work on the huge map all at once. It festered, grew, morphed, things changed, got deleted, the route shrank, and got rebuilt over time.

Plan on throwing away your first attempts. These can be considered as experiments in your building methods.

Look at what others have done. Open up one of Jointed Rail's routes if you have any. Download some of the great masterpieces from the DLS and open them up. Learn what these guys did and use their techniques in your own style.

Plan on stepping away and doing other things because creative processes will melt your mind and turn your brain to mush. You need to see the forest instead of just the trees.

Once you build a big part, drive it and enjoy the fruits of your hard-earned labor. This drive around is not only rewarding but it's also a way to see things that need a bit of fixing such as floating trees, branches in the way, walls and buildings not seated, and bumps and lumps in your track.
 
Most of it has been covered but my recommendation is that you should save, save, save. When you start building you will forget to save and one day there will be that awful moment when you press the wrong button and see 12 hours work vaporised.
 
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