How To Edit A Train

Look at the bottom of the video image. There you see the commands that the driver has been given. Various camera views are used in the video, some view 2 some view 1.

I know you want a fully functioning subway but there are many things to learn before it becomes easy. You don't even have to learn to make your own content. Just placing existing objects in a convincing way in a map so that it looks good and performs well is a major step. Unless you are modeling a very flat area, you will need some elevation changes. Applying ground textures is really more of an art than a science but when well done makes a huge difference in the believability factor. Take it slow, learn each step and you will have much more satisfaction in the end. You should be in for the long haul.

Your first elevated track looks promising, for a roller-coaster. I doubt that any elevated ever had such steep and abrupt grades. Have pity on the poor passengers. Amusement rides may have sudden horizontal and vertical direction changes but public transportation needs to be much more gentle.

If you have one near to where you life, go out and study how the tracks are placed, how they change direction, how sharp the curves are. You don't have to make an exact duplicate but follow the general principles to give your map that authentic look.

To get a train to move like in the video, place some cars to make up a train on the track. Give the driver commands to visit each station in sequence, stopping to unload and load passengers as required. You might place a few track markers to help guide the driver, especially if he tends to take an unwanted path which happens to be the shorter distance to the next station. Unless your track is a loop, you will have to turn around and come back on the opposite track. If you want the driver to do it all again, add the repeat command at the end of the command sequence.

If you didn't understand all of the above, see the second paragraph.
 
To get a train to move like in the video, place some cars to make up a train on the track. Give the driver commands to visit each station in sequence, stopping to unload and load passengers as required. You might place a few track markers to help guide the driver, especially if he tends to take an unwanted path which happens to be the shorter distance to the next station. Unless your track is a loop, you will have to turn around and come back on the opposite track. If you want the driver to do it all again, add the repeat command at the end of the command sequence.

Thats what The Problem Is.No Platform In Nyct2007 Works. I try To Navagite The Train But I Cant!
 
And What Do you mean My Elevated Portion Is Like A Roller Coaster?
I just Finshied Making Some Changes To The Stations.I will post some pics later.
 
Thats what The Problem Is.No Platform In Nyct2007 Works. I try To Navagite The Train But I Cant!
I'm guessing that Nyct2007 is the name of your map?
There are two basic types of platforms in Trainz: passenger enabled and all the rest. This is a property that is built-in to the object by its creator. Select and place these and trains can load and unload passengers. Select the property (?) button and click on the platform, if it is passenger enabled you will see its parameters (number of passengers, type of station, etc.)
 
Here Are The Pics-

207 St.(1) Train In The Backround.The Train Next To It Is A (C)
trainz2011-07-1304-40-02-08.jpg


The 2 Tracks Elevated Tracks Are Going To The 207 St Yard.The Ground Tracks Lead To Dyckman St.
trainz2011-07-1304-40-20-87.jpg


DyckMan St
trainz2011-07-1304-42-39-20.jpg


190 St.(Finally Pepole!!!)
trainz2011-07-1304-46-10-35.jpg


More Work In Progress.
 
The station you used for 190 St appears to be passenger enabled. When you look at the properties you should see something like this
martinvk_20110713_0000.jpg


If the other stations you used don't, then you will not get any passengers to load or unload at them, even if you make the train stop at them.

"The 2 Tracks Elevated Tracks Are Going To The 207 St Yard ..."look to have rather steep grades and abrupt changes of direction. Not very comfortable or safe.

Are you spacing your stations at prototypical distances or are you compressing the landscape. Since it is an urban map, not much reason to do any compression. Not like there are long distances of emptiness to traverse.

A good start.
 
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