How to create the config.txt for objects which supports LOD and season changing.

tume

Active member
Dear all,

I am a content creator and I am looking for some information. :o

How to create the config.txt files for objects (scenery objects as well as locos and rolling stock) to deal with both LOD technique and season changing.
I created the LOD track for my Milwaukee Raod Avery-Drexel route now released within TS2010, so I already used LOD technique. But I have no idea, how to put this in a object which deals with season changing – winter, spring, summer, fall.

I guess, I need mesh and texture packages for each LOD levels and all this again for each season. But I don’t have any information, how I will have to put this mesh files together (LOD meshes and season meshes) arranged by the tags at the config.txt.

I just want to create objects (scenery, trains, ground texture) which provides at the same time:
- different mesh/textures depends on the season (winter, spring, summer, fall)
- different mesh/textures depends on the LOD (view distance)

As described, I have experiences in cerating LOD objects, but I have no idea, how to make a object looking in different ways within season changing. For example – a house which will get a snow textured roof, during winter time. Or catenary and telegraph lines which appears in a snowy texture including some additional mesh for icicles at it.

Unfortunately I did not find a description to deal with this. But now, as TS2010 provides the LOD and the season change functions, creators wants to build content for it.
:'(
So it would be very nice if somebody could provide any helpful information about this problem.

Thank you very much.
Your’s TUME
 
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