How hard is this to create?

SAR704

Member
I rediscovered this terrain texture not that long ago (see image below). It definitely represents an arid environment quite well. I am concerned that something of this calibre will be a nuisance to create. Does it involves exporting a 3d model from Blender, with each face using those 3 shaders albedo/whatever/whatever. I can't remember them all.

Does it actually include a 3d model, or is the 3d grass part of something else? Who actually designed "PBR Grass 16 - Truly seasonal"? It is very inspiring. But I have so much to learn. It definitely reduces the need to place tiny assets in every location of a route that traverses remote locations. Are there any similar textures that blend in with the orange decently?

I have been preparing the track kml, with spline points in the long straight sections to denote changes of gradient, rather than having to manually measure. Also, I am attempting to place the yards using G Earth, to reduce the need for any manual placement of track. I can almost picture a line of gum trees alongside a river, with a few birdies in the background, with a low sun and a pinkish sky. All accompanying these terrain textures. It is rather remote. There are only dirt trails that go near the track. It runs west of some ranges, and was never inhabited except maybe by railway fettlers. The route is mostly devoid of settlements with minimal roads and population.

 
There is no 3D model. Its an illusion caused by the normal map and the height information in the normal map alpha channel. There are programs such as Substance Sampler that will create these PBR texture from an image. Materialize might do it as well although I haven't used that program for a while.

The trick is to get a decent and tileable image to start with.

Having done an awful lot of driving on Aussie roads like your concept, I mostly remember gum trees lining the side of the road rather than out in the paddocks. The birds would probably be galahs.
 
That's fair enough. I assume there are tutorials. The road near the route I have in mind has areas that are just saltbush, with gums lined along a river/watercourse.

The image itself isn't that hard for me to create. But it's the application process that takes seemingly forever. IE getting it into TRS. It's good to know that Blender isn't involved for this
 
That's fair enough. I assume there are tutorials. The road near the route I have in mind has areas that are just saltbush, with gums lined along a river/watercourse.

The image itself isn't that hard for me to create. But it's the application process that takes seemingly forever. IE getting it into TRS. It's good to know that Blender isn't involved for this
Ask @JohnnyC1 - as this is his main field of work in Trainz.
Maybe he can give you his workflow, including the apps he uses to create then export for Trainz.

Rico
 
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