gremlin1812
New member
G'day All, I have been creating a AI session and thought I would setup the "all aboard" and "guards whistle" sounds for the trains at station stops. All went well when I set up the first train, I then set up a second train and went for a ride in it and from around 30 miles away I could clearly hear the "all aboard" and "guards whistle" from the other train boy oh boy has that guard got great lung power to do that.
Now why is trainz sound setup to allow this to happen, a basic thing as the operation of sound and it don't work right....oh that’s right we got speed trees and multiplayer what more do we want. We want a simulator that has all of the basic things working properly before worrying about the bells and whistles fancy stuff.
This is not in UTC or TRS04 or 06, it is in TS10 with the latest patch build 49933 come on N3V get the act together even the doppler sound in TS12 is rubbish, MSTS leaves trainz for dead in the sounds department and just look how old it is and yes I do still play it.
So it seems I cannot have typical sound effects unless I want to hear them all over the route, boy is that dumb.
Regards
Barrie
Now why is trainz sound setup to allow this to happen, a basic thing as the operation of sound and it don't work right....oh that’s right we got speed trees and multiplayer what more do we want. We want a simulator that has all of the basic things working properly before worrying about the bells and whistles fancy stuff.
This is not in UTC or TRS04 or 06, it is in TS10 with the latest patch build 49933 come on N3V get the act together even the doppler sound in TS12 is rubbish, MSTS leaves trainz for dead in the sounds department and just look how old it is and yes I do still play it.
So it seems I cannot have typical sound effects unless I want to hear them all over the route, boy is that dumb.

Regards
Barrie