how do you place thumbnails in built_in w/o breakeing asset.

xcrossi

New member
Hello.

Example..I get errors when I open in explorer and place a thumbnail in built-in
dkCrossing Gate with a version 2.0 then commit.
 
Do the edit in Explorer, not CCP. If all the textures are in the form xxxx.texture then use PEV's Images2TGA to convert them to xxxx.tga and then make an xxxx.texture.txt files to reference the .tga files. Then commit.

Bob Weber
 
If it's a built in asset don't touch it, if you have use the revert to original option.
Some of the built in content has been manipulated not to show errors by auran, mainly the older assets. As soon as you open them the errors show.
 
Dont know why you need to put a thumbnail in the built in ?
In TS10 built ins they already have them when you look in the TS10 content manager and look at asset details once you click on to them the thumbnail shows up.
In TS09 they are not built in they are available on the D/S at least I can see them in the TS09 content manager as on the D/S

Here is a screen shot showing the thumbnail visible in asset details in TS2010.
I left clicked on the asset in the main area then on the left selected asset details which gives you the files info and the thunbnail to view
clip1_zpsf73c84a8.jpg
 
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Because I want to see what it looks like....I may want to disable it or archive it..or I just like thumbnails...sometimes it's not in english...I just run a few routes and I disable or deleat assets I won't use.

Dont know why you need to put a thumbnail in the built in ?

Because I want to see what it looks like....I may want to disable it or archive it..or I just like thumbnails...

In TS10 built ins they already have them when you look in the TS10 content manager and look at asset details once you click on to them the thumbnail shows up.
In TS09 they are not built in they are available on the D/S at least I can see them in the TS09 content manager as on the D/S

Here is a screen shot showing the thumbnail visible in asset details in TS2010.
I left clicked on the asset in the main area then on the left selected asset details which gives you the files info and the thunbnail to view
clip1_zpsf73c84a8.jpg
 
So your saying I can't add a thumbnail to a built in asset.

thumbnails_zps4b82af51.jpg


I'm thinking to make a clone then search and open clone folder add thumbnail and edit cfg then disable org.
 
You can add a thumbnail to an older built-in asset, just remember that built-in kuids are all compressed into the .ja file and have never been error checked by the CM. Consequently you may(will?) have to do some further repairs/changes in order for CM to commit it.

Bob Weber
 
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With built ins they normally wont allow you to clone them however I just tried this in TS10 and found you can clone them
However the clone wont work or the contents wont show up as it is still using the built in textures.
If you still want to put your own thumbnail then follow my tut
Tut.
locate the built in you want to change and make sure you can see it in the main list.
Left click to highlight it then right click and select open for edit in explorer you should now get a folder open with the contents .
On the left hand side away from the main list you should be able to see the folder for the item you need to copy and paste this to your desktop or to my documents.
Once you have done this you can revert and close the original file, we will now be working on the copy you now have.
You will need PEVsoft Images 2TGA open P-soft click onto File and open then browse to the saved folder in Desktop\dkcrossing gate _long and select one of the texture files left click and select open you should now see the texture file click onto file and select save as it will now save as a tga and a text.doc will be made.
Do the same on the second texture. once done you can remove the old texture files next you need a thumbnail = size 240x180 as you current copy does not have one so you may have to run the sim and place one of the crossings in surveyor and then take a screen shot = printSC you can then go to program flles/ userdata/screenshots locate the screen shot and open it resize it and save as jpg.
Next you need to put in to the config a thumbnail listing =
thumbnails {
0 {
image "Name of jpg.jpg"
width 240
height 180
}
}
Finally because this is still a copy you will need to change the kuid ID to yours, open the config and locate the kuid number let us say its this one <kuid:56789:30066>
you would need to change the kuid Id number = in this case 56789 to yours say 1234 so you would end up with kuid:1234:30066 if its a kuid 2 version like kuid2:56789:30066:1 you would once more just change the kuid ID number and end up with kuid2:1234:30066:1 close and save the changes and make sure you have put a copy of the thumbnail in the folder containing the texture files close folder making sure you have saved all the changes.
now import the copy to your content manager = file import content and make sure it is committed
You should now have your own copy with your own thumbnail

Here is a screen shot of the folder I copied
sshot_zps18d2ce88.jpg
 
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The above Post is one way, but as long as you are working with a clone, I prefer using CCP to automatically create the thumbnail and update the build at the same time. It will also provide a listing of any additional errors that may (will) turn up.
 
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