How do I create this?

ctyson67

New member
I am working on a route of the railway that is close to my house,and I am wondering how do you create a underpass like this in Surveyor? I want the road to go underneath the rails. Here is a pic of what I'm after:
9379227.jpg


Any help is appreciated.
 
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First of all its an underpass not a tunnel.

Search the DLS for underpass (1-track or single track) as a starting point then refine your search using narrow underpass. rural underpass, one lane underpass and so on.

You might not find one exactly like the photo but I suspect you can get close.

Ben
 
Look for FMA assets, both of type trackside objects and scenery objects. There are many abutments (the "walls" supporting both sides of the little bridge) that look like the one in your picture, although most are very green since they're European stuff. A little reskin will do the trick. It would be better if you could provide us with an actual photo of the place.
 
Theres all kinds of ways to do what you're describing. Ben's created some nice little Ditch Crosser Bridges that work well if you can play with the terrain around it. After that were a little short on Prebuilt Concrete stuff like what I think Im seeing in that pic, but I've built stuff like it with some Russian content I found (Some of the russian bridges have insane Texturing done on them). One of the nifty things about bridges like that is that the ballast carries on straight over them, so you can just drop a normal track Spline over whatever you put down for the bridge structure. The hard part is getting the Terrain in close enough, high enough, to fill the area around/behind the abutments without using an abutment that is too overly large to begin with. One of the few real shortcomings of the Trainz Surveyor is that it does not do 3 Dimensional Z Axis subtlety very well, but you can get around this in most cases with some creative asset use.

Falcus
 
Thanks for the help guys, I should be good to go when I get to that area on my route. I have another question. How can I make the terrain go the same way as the track?
I don't want the track to blend in with the terrain:
630965.jpg

Any ideas? I have a feeling that its not possible though.

And yes I meant overpass,lol. I don't know why I was thinking tunnel.
 
one way to do this is to lay lengths of track parrallel with the actual track, then use the raise spline tool to raise and lower the surface.once you have it how you want it just remove the unwanted tracks.
cheers,
Mike
 
Thanks, I figured it out. I just thought that I'd share a pic of the overpass in the first post that I took earlier today (just missed the train unfortunately,last 3 cars were going over as I arrived:( ):

468478.jpg
 
G'day ctyson67,

...are you still looking for that overpass, Mike, despite all of the suggestions offered so far?..

...might I then suggest my own "VR Single Track 30ft Steel Girder Concrete Deck Bridge with Splayed Wings", <KUID:75943:30030>, available through the Auran Download Station. Although intended primarily as a river crossing and having a span of Steel Beam construction (where the one you seek is of "Boxed Concrete" construction), being as it is based on a specific prototype practice, I feel it will fit the bill, nonetheless, quite nicely...

Jerker {:)}
 
Embankment splines

~snip~ I have another question. How can I make the terrain go the same way as the track?

Raising the terrain up to the track works quite well a lot of the time. However, there are instances where it just doesn't look right, or the angle you want cannot be represented using the terrain tools.

When that problem arises I tend to use embankment splines. They can be placed exactly where you need them. Often just a couple of bits here and there are all that is needed. Too many can affect frame rates.

Here’s a shot in wire-frame mode. On the left, I've placed just a short length from the bridge abutment into the terrain. There’s another bit on the right of the picture, and that’s all. The rest is terrain raised to track level. If you look closely you can see where the triangular wireframe polygons, which form the terrain shaping, merge into the embankment spline.

embankmentsWFrame_zpsfd53bd2c.jpg~original



In this image I've turned back to normal view so that you can see how the textured landscaping has been matched to the embankment spline, by laying an appropriately coloured ground texture. Choose wisely and you can get a fairly seamless join.

embankmentsnon-WFrame_zps4e8d6ffa.jpg~original


Cheers
Casper
:)
 
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