how can I create a tunnel?

jamal17

Subways and railroads
Can someone show me or give me some steps on how to make a tunnel, by that I mean making the inside ceiling visible but the out side portion invisible so I can be able to see what is looks on the inside from the outside in surveyor mode? similar to all the other subway tunnels and subway track tunnels the other trainz members have created.
 
Hi Jamal,

I hope everything is going well for you. :)

I've never done created a tunnel, but the way the object appears in Surveyor and Driver, I assume that the texture is a single sided texture so that anything only appears on the inside. This will cause one side to be invisible, I would think, almost the same as creating windows that can be seen through on locomotives and passenger cars.

Just a thought perhaps others can help.

John
 
Hi,

In the 3D creation program of your choice - like gmax for instance which I know a little - I would start out with a TUBE shape.
(I had written first a cylinder shape but as been pointing out, that would only create a outside view and invisible inside... :()
Then make it a given thickness (like 1 meter for instance, it is non essential but thicker is better for next step).

Then I would add the Edit Mesh modifier.

And, now I would remove all the outside "panels"/polygons - what ever they are called - on the outside part leaving only the inside panels of the TUBE and voila, one has a tunnel mesh one can look into from the outside but still see a tunnel wall from the inside...

I actually has not used a 3D program for a while so this is written plainly from fading memory... :eek:

It should not be hard to do if one knows its way a little around in a 3D mesh creator program, but I realize it is easy said when one has done it, not so easy when one has never done it.
Hopefully other more up to date on working in those programs can fill in the details. :)

Best wishes

Linda
 
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Hi,

And, now I would remove all the outside "panels"/polygons - what ever they are called - on the outside part leaving only the inside panels of the cylinder and voila, one has a tunnel mesh one can look into from the outside but still see a tunnel wall from the inside...

TBH this seems like confusing advice. As I see it in Blender (and probably gmax too), there are not "inside and outside panels" unless you deliberately make the mesh double-sided.

Make sure the mesh is single-sided, and then flip the direction of the face normals (very easy in Blender, again not sure about gmax) so that you see the texture from inside the tunnel, but it is see-through when looking from the outside.


Mick Berg.
 
Hi Mick,

Your right, it is confusing, as I used the wrong part in creating that tunnel in my head. If you start from a tube and not a cylinder, you get what I was talking about. My bad. :(

In a cylinder, there are only one type of panels, they are blocking you from looking into the cylinder, go inside and you can see out - so your advice is correct, I shall go back and fix my blunder - thanks for pointing it out!

Best wishes

Linda
 
First ... You need to hire an army of hard working Chinese laborers (with those 2 shoulder buckets on a stick) ... You're gonna need a ton of black powder, sledgehammers, and star drills too ...

There are like, thousands of tunnels, that you could re-skin ... but that would take all the fun out of creating something new.
 
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