Holes In Maps?

chomz147

Just a Mercy Main.
These holes just started appearing in this map "Clovis Sub". There just used to be a couple holes here and there, but now there everywhere! I was just replacing tracks and ballast when they started appearing. Help!?
ScreenShot2014-10-18at62542PM_zpse4710a1f.png

DAMN YOU HOLES!!!
 
That is a known but not published bug with the software - been discussed a few time if you search the forums - tends to happen after you do a texture replace
 
You'll also get these in stripes if you merge two routes along with stripes of missing textures along the grid-lines, and sometimes raised bumps like spines on a lizard.

John
 
I thought they had fixed this as it was a 2010 problem, however Just did a test in TS12, still happening, so best to avoid texture replacement have to do it the hard way.
 
Always used to get that problem myself, very annoying. Solution, make sure you are at the latest service pack level for TS12 as a fix was done to fix the texture replace problem.
 
Hes on TSMAC, so god only knows what the status of the bug is in that version (Obviously hes still getting it...)

Falcus
 
I have the latest patch of TS12 installed. I recently merged two layouts and I am now spending a lot of time going through the combined layout filling in the many deep, untextured crevices that have appeared along baseboard boundaries, reapplying textures and repositioning the many assets (mostly trees and bushes) that have fallen into these crevices. I do hope that this is one thing they have fixed in T:ANE.
 
This happen when you try to merge a 10 Meter grid to a route that has a 5 meter grid best way and easy fix in this one is the plateau tool

I have the latest patch of TS12 installed. I recently merged two layouts and I am now spending a lot of time going through the combined layout filling in the many deep, untextured crevices that have appeared along baseboard boundaries, reapplying textures and repositioning the many assets (mostly trees and bushes) that have fallen into these crevices. I do hope that this is one thing they have fixed in T:ANE.
 
Manually fixing a hole:

Set the plateau tool to minimum radius
Tap the mouse just inside the each of the 4 corners of the 10m grid square, or directly in the center of the square

http://www.youtube.com/watch?v=pPSR9K7tzPc
What were the "four thousand holes in Blackburn Lancashire",
The state of road repair in Blackburn, where, to the shock and horror of the readership, there were 4,000 holes.
Results of a survey by Blackburn's Council which concluded there were over 4,000 potholes on the streets.
There are 4000 holes in the road in Blackburn Lancashire, one twenty-sixth of a hole per person, according to a council survey. If Blackburn is typical then there are over two million holes in Britain's roads and 300 000 in London. There was no connection between this and another piece about the Albert Hall; it was just their imagination that made the link.
A line was taken from a newspaper. It was part of a story describing how the Blackburn council sent someone out to identify all the potholes in the city's roads. This they did, but the report cost so much that, having identified all the potholes, they couldn't afford to repair any of them.
Anyone that has been to the Albert Hall will have marveled at the sheer expanse of space therein. Asking how many holes would fill that space is inherently absurd and is therefore interesting in its own right. In the context of the Blackburn road problem,

The line "now they know how many holes it takes to fill the Albert Hall" can be explained by the fact that there was one hole for every 26 people in Blackburn, Lancashire. While the Royal Albert Hall holds about 8000 people, you would have needed about 308 holes to fill it. Because there are 26 people for every hole, of course.
Blackburn Lancashire has 4000 pot holes thus the lyrics "4000 holes in Blackburn, Lancashire and the workers who complained that no matter how small the holes were they were told to count every last pot hole,
 
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