O
Orloldman
Guest
I have been working on fixing some AC4400 units for use in TS2010 and have run into a problem with the interiors.
I changed the ".pm" files to ".im" files, added a "rightside vent" texture and corrected the "radius" error that seems to go with all the interiors on these units. I learned the hard way that you can't use Content Creator to fix these as you will end up with no levers or guage needles going that route.
Now when I check them for errors and warnings all are cleared, except for the following:
Warning: The Boolean tag 'opacity' in container 'windows' is not a valid Boolean value.
The lines pertaining to this in the config.txt file looks like this:
windows
{
mesh "windows.pm"
att
opacity 0.4
}
I end up deleting the "att" line as it doesn't need to be there and causes an error, but how do I fix this to eliminate the "Boolean" warning?
If I just delete it, I end up with windows that really look like mirrors!
Thanks,
Duane
I realize these units will work with warnings but why not clean them up completely?
I changed the ".pm" files to ".im" files, added a "rightside vent" texture and corrected the "radius" error that seems to go with all the interiors on these units. I learned the hard way that you can't use Content Creator to fix these as you will end up with no levers or guage needles going that route.
Now when I check them for errors and warnings all are cleared, except for the following:
Warning: The Boolean tag 'opacity' in container 'windows' is not a valid Boolean value.
The lines pertaining to this in the config.txt file looks like this:
windows
{
mesh "windows.pm"
att
opacity 0.4
}
I end up deleting the "att" line as it doesn't need to be there and causes an error, but how do I fix this to eliminate the "Boolean" warning?
If I just delete it, I end up with windows that really look like mirrors!
Thanks,
Duane
I realize these units will work with warnings but why not clean them up completely?